Fix T39711: cycles particle motion blur affected by viewport draw method.
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@@ -585,6 +585,7 @@ void RE_engine_free(struct RenderEngine *engine) RET_NONE
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struct RenderEngineType *RE_engines_find(const char *idname) RET_NULL
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void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, float mem_peak) RET_NONE
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struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL
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void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE
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void RE_FreePersistentData(void) RET_NONE
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/* python */
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