Fix #29935: missing cycles update/crash when removing world datablock form scene.

This commit is contained in:
Brecht Van Lommel
2012-01-22 13:56:39 +00:00
parent 3fa4b6ea7d
commit 27e94f7cbe
3 changed files with 20 additions and 17 deletions

View File

@@ -159,24 +159,26 @@ void BlenderSync::sync_background_light()
{
BL::World b_world = b_scene.world();
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
bool sample_as_light = get_boolean(cworld, "sample_as_light");
if(b_world) {
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
bool sample_as_light = get_boolean(cworld, "sample_as_light");
if(sample_as_light) {
/* test if we need to sync */
Light *light;
ObjectKey key(b_world, 0, b_world);
if(sample_as_light) {
/* test if we need to sync */
Light *light;
ObjectKey key(b_world, 0, b_world);
if(light_map.sync(&light, b_world, b_world, key) ||
world_recalc ||
b_world.ptr.data != world_map)
{
light->type = LIGHT_BACKGROUND;
light->map_resolution = get_int(cworld, "sample_map_resolution");
light->shader = scene->default_background;
if(light_map.sync(&light, b_world, b_world, key) ||
world_recalc ||
b_world.ptr.data != world_map)
{
light->type = LIGHT_BACKGROUND;
light->map_resolution = get_int(cworld, "sample_map_resolution");
light->shader = scene->default_background;
light->tag_update(scene);
light_map.set_recalc(b_world);
light->tag_update(scene);
light_map.set_recalc(b_world);
}
}
}