SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
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52
source/gameengine/BlenderRoutines/SConscript
Executable file
52
source/gameengine/BlenderRoutines/SConscript
Executable file
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kx_blenderhook_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('python_include')
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kx_blenderhook_env.Append (CCFLAGS = cflags)
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kx_blenderhook_env.Append (CXXFLAGS = cxxflags)
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kx_blenderhook_env.Append (CPPDEFINES = defines)
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source_files = ['KX_BlenderSystem.cpp',
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'KX_BlenderRenderTools.cpp',
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'KX_BlenderPolyMaterial.cpp',
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'KX_BlenderMouseDevice.cpp',
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'KX_BlenderKeyboardDevice.cpp',
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'KX_BlenderInputDevice.cpp',
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'KX_BlenderGL.cpp',
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'KX_BlenderCanvas.cpp',
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'BL_KetsjiEmbedStart.cpp']
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kx_blenderhook_env.Append (CPPPATH=['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#intern/guardedalloc',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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python_include,
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'#intern/bmfont',
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'#source/gameengine/Converter',
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'#source/blender/imbuf',
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'#intern/moto/include',
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'#source/gameengine/Ketsji',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/Sumo/include',
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'#source/gameengine/Physics/Sumo/Fuzzics/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#intern/SoundSystem',
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'#source/blender/misc',
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'#source/blender/blenloader',
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'#../lib/windows/solid/include',
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])
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kx_blenderhook_env.Library (target='#/lib/KX_blenderhook', source=source_files)
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