SCons updates: (All done by jesterKing)

* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
This commit is contained in:
Michel Selten
2004-01-20 20:28:39 +00:00
parent 1942e4897e
commit 2883110a54
18 changed files with 618 additions and 3 deletions

View File

@@ -0,0 +1,29 @@
kx_network_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
kx_network_env.Append (CCFLAGS = cflags)
kx_network_env.Append (CXXFLAGS = cxxflags)
kx_network_env.Append (CPPDEFINES = defines)
source_files = ['KX_NetworkEventManager.cpp',
'KX_NetworkMessageActuator.cpp',
'KX_NetworkMessageSensor.cpp',
'KX_NetworkObjectActuator.cpp',
'KX_NetworkObjectSensor.cpp'
]
kx_network_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
python_include,
'#source/gameengine/Ketsji',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
])
kx_network_env.Library (target='#/lib/KX_network', source=source_files)