SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
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27
source/gameengine/Rasterizer/SConscript
Executable file
27
source/gameengine/Rasterizer/SConscript
Executable file
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ras_rasterizer_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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ras_rasterizer_env.Append (CCFLAGS = cflags)
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ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
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ras_rasterizer_env.Append (CPPDEFINES = defines)
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source_files = ['RAS_BucketManager.cpp',
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'RAS_FramingManager.cpp',
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'RAS_IPolygonMaterial.cpp',
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'RAS_IRenderTools.cpp',
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'RAS_MaterialBucket.cpp',
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'RAS_MeshObject.cpp',
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'RAS_Polygon.cpp',
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'RAS_TexVert.cpp',
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'RAS_texmatrix.cpp']
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ras_rasterizer_env.Append (CPPPATH=['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#intern/moto/include'
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])
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ras_rasterizer_env.Library (target='#/lib/RAS_rasterizer', source=source_files)
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