Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change. To test is simple, just change edit_mesh_overlay_common_lib.glsl remove lines, write plain text, ..., now rebuild and go in edit mode with the default cube. I also had to remove the entry in gpu/CMakeLists.txt for gpu_shader_material.glsl since this was being tracked directly, as well as running data_to_c_simple (otherwise CMake raises an error for duplicated entries). We probably want to do the same for the other datatoc functions. Reviewers: LazyDodo, brecht Differential Revision: https://developer.blender.org/D3803
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@@ -1232,6 +1232,8 @@ function(data_to_c_simple
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get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH)
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get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH)
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list(APPEND ${list_to_add} ${_file_to})
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list(APPEND ${list_to_add} ${_file_to})
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source_group(Generated FILES ${_file_to})
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list(APPEND ${list_to_add} ${file_from})
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set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
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set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
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get_filename_component(_file_to_path ${_file_to} PATH)
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get_filename_component(_file_to_path ${_file_to} PATH)
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@@ -87,8 +87,6 @@ set(SRC
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intern/gpu_vertex_format.c
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intern/gpu_vertex_format.c
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intern/gpu_viewport.c
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intern/gpu_viewport.c
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shaders/gpu_shader_material.glsl
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GPU_attr_binding.h
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GPU_attr_binding.h
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GPU_batch.h
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GPU_batch.h
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GPU_batch_presets.h
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GPU_batch_presets.h
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