Fix cmake not triggering rebuild on .glsl changes

At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
This commit is contained in:
Dalai Felinto
2018-10-16 16:54:59 -03:00
parent 90d1d39a95
commit 28a3958cb3
2 changed files with 2 additions and 2 deletions

View File

@@ -1232,6 +1232,8 @@ function(data_to_c_simple
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH)
list(APPEND ${list_to_add} ${_file_to})
source_group(Generated FILES ${_file_to})
list(APPEND ${list_to_add} ${file_from})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)

View File

@@ -87,8 +87,6 @@ set(SRC
intern/gpu_vertex_format.c
intern/gpu_viewport.c
shaders/gpu_shader_material.glsl
GPU_attr_binding.h
GPU_batch.h
GPU_batch_presets.h