Cycles: first batch of windows build fixes, not quite there yet.
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@@ -228,7 +228,7 @@ void SubdAccBuilder::computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *s
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computeBoundaryTangentStencils(ring, vert, r0, r1);
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int k = valence - 1;
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float omega = M_PI / k;
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float omega = M_PI_F / k;
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int eid1 = edge1Indices[primitiveOffset + v];
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int eid2 = edge2Indices[primitiveOffset + v];
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@@ -298,7 +298,7 @@ void SubdAccBuilder::computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *s
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}
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}
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else {
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float costerm = cosf(M_PI / valence);
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float costerm = cosf(M_PI_F / valence);
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float sqrtterm = sqrtf(4.0f + costerm*costerm);
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/* float tangentScale = 1.0f; */
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@@ -319,11 +319,11 @@ void SubdAccBuilder::computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *s
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SubdEdge *edge = eit.current();
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assert(vert->co == edge->from()->co);
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float costerm1_a = cosf(M_PI * 2 * (j-i1) / valence);
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float costerm1_b = cosf(M_PI * (2 * (j-i1)-1) / valence); /* -1 instead of +1 b/c of edge->next->to() */
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float costerm1_a = cosf(M_PI_F * 2 * (j-i1) / valence);
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float costerm1_b = cosf(M_PI_F * (2 * (j-i1)-1) / valence); /* -1 instead of +1 b/c of edge->next->to() */
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float costerm2_a = cosf(M_PI * 2 * (j-i2) / valence);
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float costerm2_b = cosf(M_PI * (2 * (j-i2)-1) / valence); /* -1 instead of +1 b/c of edge->next->to() */
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float costerm2_a = cosf(M_PI_F * 2 * (j-i2) / valence);
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float costerm2_b = cosf(M_PI_F * (2 * (j-i2)-1) / valence); /* -1 instead of +1 b/c of edge->next->to() */
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stencil->get(eid1, edge->to()) += alpha * costerm1_a;
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@@ -413,10 +413,10 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
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}
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else {
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SubdVert *e0 = edge->from();
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float costerm0 = cosf(2.0f * M_PI / pseudoValence(e0));
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float costerm0 = cosf(2.0f * M_PI_F / pseudoValence(e0));
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SubdVert *f0 = edge->to();
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float costerm1 = cosf(2.0f * M_PI / pseudoValence(f0));
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float costerm1 = cosf(2.0f * M_PI_F / pseudoValence(f0));
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/* p0 +------+ q0
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* | |
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@@ -566,7 +566,7 @@ void SubdAccBuilder::computeBoundaryTangentStencils(SubdFaceRing *ring, SubdVert
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int valence = vert->valence();
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int k = valence - 1;
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float omega = M_PI / k;
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float omega = M_PI_F / k;
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float s = sinf(omega);
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float c = cosf(omega);
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