Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method.
This is similar to the upstream unified microfacet() closure, and makes it easier to extend in the future.
This commit is contained in:
@@ -48,9 +48,38 @@ CCL_NAMESPACE_BEGIN
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using namespace OSL;
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static ustring u_cubic("cubic");
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static ustring u_gaussian("gaussian");
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static ustring u_burley("burley");
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static ustring u_principled("principled");
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class CBSSRDFClosure : public CClosurePrimitive {
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public:
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Bssrdf params;
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ustring method;
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CBSSRDFClosure()
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{
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params.texture_blur = 0.0f;
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params.sharpness = 0.0f;
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params.roughness = 0.0f;
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}
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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if (method == u_cubic) {
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
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}
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else if (method == u_gaussian) {
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
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}
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else if (method == u_burley) {
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
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}
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else if (method == u_principled) {
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
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}
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}
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void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
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{
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@@ -76,105 +105,23 @@ public:
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}
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};
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/* Cubic */
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class CubicBSSRDFClosure : public CBSSRDFClosure {
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public:
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
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}
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};
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ClosureParam *closure_bssrdf_cubic_params()
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ClosureParam *closure_bssrdf_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.sharpness),
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CLOSURE_STRING_KEYPARAM(CubicBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(CubicBSSRDFClosure)
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CLOSURE_STRING_PARAM(CBSSRDFClosure, method),
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CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.radius),
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CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.albedo),
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CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.texture_blur, "texture_blur"),
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CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.sharpness, "sharpness"),
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CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.roughness, "roughness"),
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CLOSURE_STRING_KEYPARAM(CBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(CBSSRDFClosure)
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};
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return params;
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}
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CCLOSURE_PREPARE(closure_bssrdf_cubic_prepare, CubicBSSRDFClosure)
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/* Gaussian */
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class GaussianBSSRDFClosure : public CBSSRDFClosure {
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public:
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
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}
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};
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ClosureParam *closure_bssrdf_gaussian_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, params.texture_blur),
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CLOSURE_STRING_KEYPARAM(GaussianBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(GaussianBSSRDFClosure)
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};
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return params;
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}
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CCLOSURE_PREPARE(closure_bssrdf_gaussian_prepare, GaussianBSSRDFClosure)
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/* Burley */
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class BurleyBSSRDFClosure : public CBSSRDFClosure {
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public:
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
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}
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};
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ClosureParam *closure_bssrdf_burley_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.albedo),
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CLOSURE_STRING_KEYPARAM(BurleyBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(BurleyBSSRDFClosure)
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};
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return params;
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}
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CCLOSURE_PREPARE(closure_bssrdf_burley_prepare, BurleyBSSRDFClosure)
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/* Disney principled */
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class PrincipledBSSRDFClosure : public CBSSRDFClosure {
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public:
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
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}
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};
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ClosureParam *closure_bssrdf_principled_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.albedo),
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CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.roughness),
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CLOSURE_STRING_KEYPARAM(PrincipledBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(PrincipledBSSRDFClosure)
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};
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return params;
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}
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CCLOSURE_PREPARE(closure_bssrdf_principled_prepare, PrincipledBSSRDFClosure)
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CCLOSURE_PREPARE(closure_bssrdf_prepare, CBSSRDFClosure)
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CCL_NAMESPACE_END
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