Merging up to trunk r38834.

This commit is contained in:
Joerg Mueller
2011-07-29 21:28:18 +00:00
97 changed files with 1284 additions and 660 deletions

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@@ -8,11 +8,11 @@ from bge import constraints
# get object list
objects = logic.getCurrentScene().objects
# get object named Object1 and Object 2
object_1 = objects["Object1"]
object_2 = objects["Object2"]
# want to use Edge constraint type
constraint_type = 2
@@ -31,7 +31,7 @@ edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint( physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z )
constraints.createConstraint(physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z)

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@@ -6,29 +6,31 @@ createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
from bge import logic
from bge import texture
from bge import texture
def createTexture(cont):
"""Create a new Dynamic Texture"""
object = cont.owner
# get the reference pointer (ID) of the internal texture
ID = texture.materialID(obj, 'IMoriginal.png')
# create a texture object
# create a texture object
object_texture = texture.Texture(object, ID)
# create a new source with an external image
url = logic.expandPath("//newtexture.jpg")
new_source = texture.ImageFFmpeg(url)
# the texture has to be stored in a permanent Python object
logic.texture = object_texture
# update/replace the texture
logic.texture.source = new_source
logic.texture.refresh(False)
def removeTexture(cont):
"""Delete the Dynamic Texture, reversing back the final to its original state."""
try:

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@@ -9,14 +9,14 @@ from bge import logic
cont = logic.getCurrentController()
obj = cont.owner
# the creation of the texture must be done once: save the
# the creation of the texture must be done once: save the
# texture object in an attribute of bge.logic module makes it persistent
if not hasattr(logic, 'video'):
# identify a static texture by name
matID = texture.materialID(obj, 'IMvideo.png')
# create a dynamic texture that will replace the static texture
logic.video = texture.Texture(obj, matID)
@@ -24,7 +24,7 @@ if not hasattr(logic, 'video'):
movie = logic.expandPath('//trailer_400p.ogg')
logic.video.source = texture.VideoFFmpeg(movie)
logic.video.source.scale = True
# quick off the movie, but it wont play in the background
logic.video.source.play()

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@@ -1,6 +1,7 @@
"""
Hello World Text Example
++++++++++++++++++++++++
Blender Game Engine example of using the blf module. For this module to work we
need to use the OpenGL wrapper :class:`~bgl` as well.
"""
@@ -11,31 +12,33 @@ from bge import logic
import bgl
import blf
def init():
"""init function - runs once"""
# create a new font object, use external ttf file
font_path = logic.expandPath('//Zeyada.ttf')
# store the font indice - to use later
# store the font indice - to use later
logic.font_id = blf.load(font_path)
# set the font drawing routine to run every frame
# set the font drawing routine to run every frame
scene = logic.getCurrentScene()
scene.post_draw=[write]
scene.post_draw = [write]
def write():
"""write on screen"""
width = render.getWindowWidth()
height = render.getWindowHeight()
# OpenGL setup
bgl.glMatrixMode(bgl.GL_PROJECTION)
bgl.glLoadIdentity()
bgl.gluOrtho2D(0, width, 0, height)
bgl.glMatrixMode(bgl.GL_MODELVIEW)
bgl.glLoadIdentity()
# BLF drawing routine
font_id = logic.font_id
blf.position(font_id, (width*0.2), (height*0.3), 0)
blf.position(font_id, (width * 0.2), (height * 0.3), 0)
blf.size(font_id, 50, 72)
blf.draw(font_id, "Hello World")

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@@ -1,15 +1,15 @@
import mathutils
# zero length vector
vec = mathutils.Vector((0, 0, 1))
vec = mathutils.Vector((0.0, 0.0, 1.0))
# unit length vector
vec_a = vec.copy().normalize()
vec_b = mathutils.Vector((0, 1, 2))
vec_b = mathutils.Vector((0.0, 1.0, 2.0))
vec2d = mathutils.Vector((1, 2))
vec3d = mathutils.Vector((1, 0, 0))
vec2d = mathutils.Vector((1.0, 2.0))
vec3d = mathutils.Vector((1.0, 0.0, 0.0))
vec4d = vec_a.to_4d()
# other mathutuls types
@@ -34,9 +34,9 @@ vec_a + vec_b
vec_a - vec_b
vec_a * vec_b
vec_a * 10.0
vec_a * matrix
matrix * vec_a
quat * vec_a
vec_a * vec_b
vec_a * quat
-vec_a
@@ -44,6 +44,7 @@ vec_a * quat
x = vec_a[0]
len(vec)
vec_a[:] = vec_b
vec_a[:] = 1.0, 2.0, 3.0
vec2d[:] = vec3d[:2]

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@@ -38,8 +38,11 @@ cp $SPHINXBASE/sphinx-out/contents.html $SPHINXBASE/sphinx-out/index.html
ssh $SSH_USER@emo.blender.org 'rm -rf '$SSH_UPLOAD_FULL'/*'
rsync --progress -avze "ssh -p 22" $SPHINXBASE/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
# symlink the dir to a static URL
ssh $SSH_USER@emo.blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
## symlink the dir to a static URL
#ssh $SSH_USER@emo.blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
# better redirect
ssh $SSH_USER@emo.blender.org 'echo "<html><head><title>Redirecting...</title><meta http-equiv=\"REFRESH\" content=\"0;url=../blender_python_api_'$BLENDER_VERSION'/\"></head><body>Redirecting...</body></html>" > '$SSH_UPLOAD'/250PythonDoc/index.html'
# pdf
sphinx-build -b latex $SPHINXBASE/sphinx-in $SPHINXBASE/sphinx-out