GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
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@@ -56,27 +56,30 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
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def FX_BLUR(self, layout, fx):
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layout.prop(fx, "factor", text="Factor")
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layout.prop(fx, "use_dof_mode", text="Use as Depth Of Field")
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layout.separator()
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col = layout.column()
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col.enabled = not fx.use_dof_mode
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col.prop(fx, "size", text="Size")
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col.separator()
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col.prop(fx, "rotation")
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layout.prop(fx, "samples", text="Samples")
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layout.separator()
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layout.prop(fx, "use_dof_mode")
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if fx.use_dof_mode:
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layout.prop(fx, "coc")
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def FX_COLORIZE(self, layout, fx):
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layout.prop(fx, "mode", text="Mode")
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if fx.mode == 'BITONE':
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if fx.mode == 'DUOTONE':
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layout.prop(fx, "low_color", text="Low Color")
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if fx.mode == 'CUSTOM':
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layout.prop(fx, "low_color", text="Color")
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if fx.mode == 'BITONE':
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if fx.mode == 'DUOTONE':
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layout.prop(fx, "high_color", text="High Color")
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if fx.mode in {'BITONE', 'CUSTOM', 'TRANSPARENT'}:
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layout.prop(fx, "factor")
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layout.prop(fx, "factor")
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def FX_WAVE(self, layout, fx):
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row = layout.row(align=True)
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@@ -127,16 +130,21 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
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def FX_GLOW(self, layout, fx):
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layout.prop(fx, "mode")
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layout.prop(fx, "glow_color")
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if fx.mode == 'LUMINANCE':
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layout.prop(fx, "threshold")
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else:
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layout.prop(fx, "select_color")
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layout.prop(fx, "glow_color")
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layout.separator()
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layout.prop(fx, "radius")
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layout.prop(fx, "blend_mode", text="Blend")
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layout.prop(fx, "opacity")
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layout.prop(fx, "size")
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layout.prop(fx, "rotation")
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layout.prop(fx, "samples")
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layout.prop(fx, "use_alpha_mode", text="Use Alpha Mode")
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layout.prop(fx, "use_glow_under", text="Glow Under")
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def FX_SWIRL(self, layout, fx):
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layout.prop(fx, "object", text="Object")
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@@ -144,18 +152,10 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
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layout.prop(fx, "radius")
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layout.prop(fx, "angle")
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layout.prop(fx, "use_transparent")
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def FX_FLIP(self, layout, fx):
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layout.prop(fx, "flip_horizontal")
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layout.prop(fx, "flip_vertical")
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def FX_LIGHT(self, layout, fx):
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layout.prop(fx, "object", text="Object")
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layout.prop(fx, "energy")
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layout.prop(fx, "ambient")
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classes = (
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DATA_PT_shader_fx,
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