Cycles / HSV Separator and Combine node:
* Added nodes to separate and combine hsv colors. Part of my GSoC 2013 project, SVN merge of r57981.
This commit is contained in:
@@ -100,6 +100,7 @@ set(SRC_SVM_HEADERS
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svm/svm_normal.h
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svm/svm_ramp.h
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svm/svm_sepcomb_rgb.h
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svm/svm_sepcomb_hsv.h
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svm/svm_sky.h
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svm/svm_tex_coord.h
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svm/svm_texture.h
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@@ -12,6 +12,7 @@ set(SRC_OSL
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node_camera.osl
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node_checker_texture.osl
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node_combine_rgb.osl
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node_combine_hsv.osl
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node_convert_from_color.osl
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node_convert_from_float.osl
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node_convert_from_int.osl
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@@ -53,6 +54,7 @@ set(SRC_OSL
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node_rgb_curves.osl
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node_rgb_ramp.osl
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node_separate_rgb.osl
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node_separate_hsv.osl
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node_set_normal.osl
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node_sky_texture.osl
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node_subsurface_scattering.osl
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29
intern/cycles/kernel/shaders/node_combine_hsv.osl
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29
intern/cycles/kernel/shaders/node_combine_hsv.osl
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@@ -0,0 +1,29 @@
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_combine_hsv(
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float H = 0.0,
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float S = 0.0,
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float V = 0.0,
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output color Color = 0.8)
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{
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Color = color("hsv", H, S, V);
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}
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33
intern/cycles/kernel/shaders/node_separate_hsv.osl
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33
intern/cycles/kernel/shaders/node_separate_hsv.osl
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@@ -0,0 +1,33 @@
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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#include "node_color.h"
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shader node_separate_hsv(
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color Color = 0.8,
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output float H = 0.0,
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output float S = 0.0,
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output float V = 0.0)
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{
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color col = rgb_to_hsv(Color);
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H = col[0];
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S = col[1];
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V = col[2];
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}
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@@ -170,6 +170,7 @@ CCL_NAMESPACE_END
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#include "svm_mix.h"
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#include "svm_ramp.h"
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#include "svm_sepcomb_rgb.h"
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#include "svm_sepcomb_hsv.h"
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#include "svm_musgrave.h"
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#include "svm_sky.h"
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#include "svm_tex_coord.h"
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@@ -340,6 +341,12 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
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case NODE_COMBINE_RGB:
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svm_node_combine_rgb(sd, stack, node.y, node.z, node.w);
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break;
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case NODE_SEPARATE_HSV:
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svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
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break;
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case NODE_COMBINE_HSV:
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svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
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break;
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case NODE_HSV:
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svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
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break;
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56
intern/cycles/kernel/svm/svm_sepcomb_hsv.h
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56
intern/cycles/kernel/svm/svm_sepcomb_hsv.h
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@@ -0,0 +1,56 @@
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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__device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
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{
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uint4 node1 = read_node(kg, offset);
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uint color_out = node1.y;
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float hue = stack_load_float(stack, hue_in);
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float saturation = stack_load_float(stack, saturation_in);
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float value = stack_load_float(stack, value_in);
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/* Combine, and convert back to RGB */
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float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
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if (stack_valid(color_out))
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stack_store_float3(stack, color_out, color);
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}
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__device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
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{
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uint4 node1 = read_node(kg, offset);
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uint value_out = node1.y;
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float3 color = stack_load_float3(stack, color_in);
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/* Convert to HSV */
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color = rgb_to_hsv(color);
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if (stack_valid(hue_out))
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stack_store_float(stack, hue_out, color.x);
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if (stack_valid(saturation_out))
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stack_store_float(stack, saturation_out, color.y);
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if (stack_valid(value_out))
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stack_store_float(stack, value_out, color.z);
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}
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CCL_NAMESPACE_END
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@@ -83,6 +83,8 @@ typedef enum NodeType {
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NODE_CLOSURE_VOLUME,
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NODE_SEPARATE_RGB,
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NODE_COMBINE_RGB,
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NODE_SEPARATE_HSV,
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NODE_COMBINE_HSV,
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NODE_HSV,
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NODE_CAMERA,
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NODE_INVERT,
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