Cycles / HSV Separator and Combine node:

* Added nodes to separate and combine hsv colors.

Part of my GSoC 2013 project, SVN merge of r57981.
This commit is contained in:
Thomas Dinges
2013-07-31 21:27:48 +00:00
17 changed files with 301 additions and 1 deletions

View File

@@ -2651,6 +2651,37 @@ void CombineRGBNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_combine_rgb");
}
/* Combine HSV */
CombineHSVNode::CombineHSVNode()
: ShaderNode("combine_hsv")
{
add_input("H", SHADER_SOCKET_FLOAT);
add_input("S", SHADER_SOCKET_FLOAT);
add_input("V", SHADER_SOCKET_FLOAT);
add_output("Color", SHADER_SOCKET_COLOR);
}
void CombineHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *hue_in = input("H");
ShaderInput *saturation_in = input("S");
ShaderInput *value_in = input("V");
ShaderOutput *color_out = output("Color");
compiler.stack_assign(color_out);
compiler.stack_assign(hue_in);
compiler.stack_assign(saturation_in);
compiler.stack_assign(value_in);
compiler.add_node(NODE_COMBINE_HSV, hue_in->stack_offset, saturation_in->stack_offset, value_in->stack_offset);
compiler.add_node(NODE_COMBINE_HSV, color_out->stack_offset);
}
void CombineHSVNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_combine_hsv");
}
/* Gamma */
GammaNode::GammaNode()
: ShaderNode("gamma")
@@ -2744,7 +2775,39 @@ void SeparateRGBNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_separate_rgb");
}
/* Separate RGB */
/* Separate HSV */
SeparateHSVNode::SeparateHSVNode()
: ShaderNode("separate_rgb")
{
add_input("Color", SHADER_SOCKET_COLOR);
add_output("H", SHADER_SOCKET_FLOAT);
add_output("S", SHADER_SOCKET_FLOAT);
add_output("V", SHADER_SOCKET_FLOAT);
}
void SeparateHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Color");
ShaderOutput *hue_out = output("H");
ShaderOutput *saturation_out = output("S");
ShaderOutput *value_out = output("V");
compiler.stack_assign(color_in);
compiler.stack_assign(hue_out);
compiler.stack_assign(saturation_out);
compiler.stack_assign(value_out);
compiler.add_node(NODE_SEPARATE_HSV, color_in->stack_offset, hue_out->stack_offset, saturation_out->stack_offset);
compiler.add_node(NODE_SEPARATE_HSV, value_out->stack_offset);
}
void SeparateHSVNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_separate_hsv");
}
/* Hue Saturation Value */
HSVNode::HSVNode()
: ShaderNode("hsv")
{