Fix T41532: Some files bounce back and forth between 'packing BVH nodes' and 'Copying Transforms to Device'

This was originally caused by a6ae12a where i didn't foresee unclear distinguishing
between empty and non-synced meshes will give issues for the viewport. They're the
same for final rendering, but for viewport we need to be accurate here.
This commit is contained in:
Sergey Sharybin
2014-08-25 14:05:00 +06:00
parent ca1bca442a
commit 2a44844870
3 changed files with 6 additions and 3 deletions

View File

@@ -132,6 +132,7 @@ void Mesh::clear()
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
geometry_synced = false;
}
int Mesh::split_vertex(int vertex)