Fix T41532: Some files bounce back and forth between 'packing BVH nodes' and 'Copying Transforms to Device'
This was originally caused by a6ae12a
where i didn't foresee unclear distinguishing
between empty and non-synced meshes will give issues for the viewport. They're the
same for final rendering, but for viewport we need to be accurate here.
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@@ -132,6 +132,7 @@ void Mesh::clear()
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transform_applied = false;
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transform_negative_scaled = false;
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transform_normal = transform_identity();
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geometry_synced = false;
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}
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int Mesh::split_vertex(int vertex)
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