Fix T41532: Some files bounce back and forth between 'packing BVH nodes' and 'Copying Transforms to Device'
This was originally caused by a6ae12a
where i didn't foresee unclear distinguishing
between empty and non-synced meshes will give issues for the viewport. They're the
same for final rendering, but for viewport we need to be accurate here.
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@@ -71,6 +71,9 @@ public:
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ustring name;
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/* Mesh Data */
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bool geometry_synced; /* used to distinguish meshes with no verts
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and meshed for which geometry is not created */
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vector<float3> verts;
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vector<Triangle> triangles;
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vector<uint> shader;
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