Cycles Gamma Node
Node specially useful for Texture correction. This is also a nice example of a simple node made from scratch in case someone wants to create their custom nodes. Review by Brecht.
This commit is contained in:
@@ -446,6 +446,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
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xml_read_enum(&mix->type, MixNode::type_enum, node, "type");
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xml_read_enum(&mix->type, MixNode::type_enum, node, "type");
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snode = mix;
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snode = mix;
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}
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}
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else if(string_iequals(node.name(), "gamma")) {
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snode = new GammaNode();
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}
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else if(string_iequals(node.name(), "combine_rgb")) {
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else if(string_iequals(node.name(), "combine_rgb")) {
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snode = new CombineRGBNode();
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snode = new CombineRGBNode();
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}
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}
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@@ -160,6 +160,10 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
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node = new InvertNode();
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node = new InvertNode();
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break;
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break;
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}
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}
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case BL::ShaderNode::type_GAMMA: {
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node = new GammaNode();
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break;
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}
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case BL::ShaderNode::type_MIX_RGB: {
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case BL::ShaderNode::type_MIX_RGB: {
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BL::ShaderNodeMixRGB b_mix_node(b_node);
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BL::ShaderNodeMixRGB b_mix_node(b_node);
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MixNode *mix = new MixNode();
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MixNode *mix = new MixNode();
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@@ -59,6 +59,7 @@ set(SRC_SVM_HEADERS
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svm/svm_convert.h
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svm/svm_convert.h
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svm/svm_displace.h
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svm/svm_displace.h
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svm/svm_fresnel.h
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svm/svm_fresnel.h
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svm/svm_gamma.h
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svm/svm_geometry.h
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svm/svm_geometry.h
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svm/svm_gradient.h
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svm/svm_gradient.h
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svm/svm_hsv.h
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svm/svm_hsv.h
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@@ -19,6 +19,7 @@ set(SRC_OSL
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node_emission.osl
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node_emission.osl
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node_environment_texture.osl
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node_environment_texture.osl
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node_fresnel.osl
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node_fresnel.osl
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node_gamma.osl
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node_geometry.osl
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node_geometry.osl
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node_glass_bsdf.osl
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node_glass_bsdf.osl
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node_glossy_bsdf.osl
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node_glossy_bsdf.osl
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33
intern/cycles/kernel/osl/nodes/node_gamma.osl
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33
intern/cycles/kernel/osl/nodes/node_gamma.osl
Normal file
@@ -0,0 +1,33 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_gamma(
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color ColorIn = color(0.8, 0.8, 0.8),
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float Gamma = 1.0,
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output ColorOut = color(0.8, 0.8, 0.8)
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{
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int i;
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for (i=0;i<3;i++) {
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if (ColorIn[i] > 0.0)
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ColorIn[i] = powf(ColorIn[i], Gamma);
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}
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ColorOut = ColorIn;
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}
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@@ -130,6 +130,7 @@ CCL_NAMESPACE_END
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#include "svm_geometry.h"
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#include "svm_geometry.h"
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#include "svm_hsv.h"
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#include "svm_hsv.h"
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#include "svm_image.h"
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#include "svm_image.h"
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#include "svm_gamma.h"
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#include "svm_invert.h"
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#include "svm_invert.h"
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#include "svm_light_path.h"
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#include "svm_light_path.h"
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#include "svm_magic.h"
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#include "svm_magic.h"
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@@ -262,6 +263,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
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case NODE_INVERT:
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case NODE_INVERT:
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svm_node_invert(sd, stack, node.y, node.z, node.w);
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svm_node_invert(sd, stack, node.y, node.z, node.w);
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break;
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break;
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case NODE_GAMMA:
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svm_node_gamma(sd, stack, node.y, node.z, node.w);
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break;
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case NODE_MIX:
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case NODE_MIX:
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svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
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svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
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break;
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break;
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37
intern/cycles/kernel/svm/svm_gamma.h
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37
intern/cycles/kernel/svm/svm_gamma.h
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@@ -0,0 +1,37 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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__device void svm_node_gamma(ShaderData *sd, float *stack, uint in_gamma, uint in_color, uint out_color)
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{
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float3 color = stack_load_float3(stack, in_color);
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float gamma = stack_load_float(stack, in_gamma);
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if (color.x > 0.0)
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color.x = powf(color.x, gamma);
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if (color.y > 0.0)
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color.y = powf(color.y, gamma);
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if (color.z > 0.0)
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color.z = powf(color.z, gamma);
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if (stack_valid(out_color))
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stack_store_float3(stack, out_color, color);
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}
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CCL_NAMESPACE_END
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@@ -85,7 +85,8 @@ typedef enum NodeType {
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NODE_HSV = 5200,
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NODE_HSV = 5200,
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NODE_CAMERA = 5300,
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NODE_CAMERA = 5300,
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NODE_INVERT = 5400,
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NODE_INVERT = 5400,
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NODE_NORMAL = 5500
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NODE_NORMAL = 5500,
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NODE_GAMMA = 5600
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} NodeType;
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} NodeType;
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typedef enum NodeAttributeType {
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typedef enum NodeAttributeType {
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@@ -1726,6 +1726,33 @@ void CombineRGBNode::compile(OSLCompiler& compiler)
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compiler.add(this, "node_combine_rgb");
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compiler.add(this, "node_combine_rgb");
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}
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}
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/* Gamma */
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GammaNode::GammaNode()
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: ShaderNode("gamma")
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{
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add_input("Color", SHADER_SOCKET_COLOR);
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add_input("Gamma", SHADER_SOCKET_FLOAT);
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add_output("Color", SHADER_SOCKET_COLOR);
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}
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void GammaNode::compile(SVMCompiler& compiler)
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{
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ShaderInput *color_in = input("Color");
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ShaderInput *gamma_in = input("Gamma");
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ShaderOutput *color_out = output("Color");
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compiler.stack_assign(color_in);
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compiler.stack_assign(gamma_in);
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compiler.stack_assign(color_out);
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compiler.add_node(NODE_GAMMA, gamma_in->stack_offset, color_in->stack_offset, color_out->stack_offset);
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}
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void GammaNode::compile(OSLCompiler& compiler)
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{
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compiler.add(this, "node_gamma");
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}
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/* Separate RGB */
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/* Separate RGB */
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SeparateRGBNode::SeparateRGBNode()
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SeparateRGBNode::SeparateRGBNode()
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: ShaderNode("separate_rgb")
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: ShaderNode("separate_rgb")
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@@ -302,6 +302,11 @@ public:
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SHADER_NODE_CLASS(CombineRGBNode)
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SHADER_NODE_CLASS(CombineRGBNode)
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};
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};
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class GammaNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(GammaNode)
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};
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class SeparateRGBNode : public ShaderNode {
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class SeparateRGBNode : public ShaderNode {
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public:
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public:
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SHADER_NODE_CLASS(SeparateRGBNode)
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SHADER_NODE_CLASS(SeparateRGBNode)
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@@ -521,6 +521,7 @@ struct ShadeResult;
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#define SH_NODE_LAYER_WEIGHT 160
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#define SH_NODE_LAYER_WEIGHT 160
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#define SH_NODE_VOLUME_TRANSPARENT 161
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#define SH_NODE_VOLUME_TRANSPARENT 161
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#define SH_NODE_VOLUME_ISOTROPIC 162
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#define SH_NODE_VOLUME_ISOTROPIC 162
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#define SH_NODE_GAMMA 163
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/* custom defines options for Material node */
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/* custom defines options for Material node */
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#define SH_NODE_MAT_DIFF 1
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#define SH_NODE_MAT_DIFF 1
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@@ -1899,6 +1899,7 @@ static void registerShaderNodes(bNodeTreeType *ttype)
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register_node_type_sh_output(ttype);
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register_node_type_sh_output(ttype);
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register_node_type_sh_material(ttype);
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register_node_type_sh_material(ttype);
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register_node_type_sh_camera(ttype);
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register_node_type_sh_camera(ttype);
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register_node_type_sh_gamma(ttype);
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register_node_type_sh_value(ttype);
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register_node_type_sh_value(ttype);
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register_node_type_sh_rgb(ttype);
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register_node_type_sh_rgb(ttype);
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register_node_type_sh_mix_rgb(ttype);
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register_node_type_sh_mix_rgb(ttype);
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@@ -40,6 +40,7 @@ DefNode( ShaderNode, SH_NODE_VALTORGB, def_colorramp, "VALTO
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DefNode( ShaderNode, SH_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
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DefNode( ShaderNode, SH_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
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DefNode( ShaderNode, SH_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" )
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DefNode( ShaderNode, SH_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" )
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DefNode( ShaderNode, SH_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
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DefNode( ShaderNode, SH_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
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DefNode( ShaderNode, SH_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "" )
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DefNode( ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry, "GEOMETRY", Geometry, "Geometry", "" )
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DefNode( ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry, "GEOMETRY", Geometry, "Geometry", "" )
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DefNode( ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPING", Mapping, "Mapping", "" )
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DefNode( ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPING", Mapping, "Mapping", "" )
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DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curve", "" )
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DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curve", "" )
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@@ -113,6 +113,7 @@ set(SRC
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shader/nodes/node_shader_common.c
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shader/nodes/node_shader_common.c
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shader/nodes/node_shader_curves.c
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shader/nodes/node_shader_curves.c
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shader/nodes/node_shader_dynamic.c
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shader/nodes/node_shader_dynamic.c
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shader/nodes/node_shader_gamma.c
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shader/nodes/node_shader_geom.c
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shader/nodes/node_shader_geom.c
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shader/nodes/node_shader_hueSatVal.c
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shader/nodes/node_shader_hueSatVal.c
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shader/nodes/node_shader_invert.c
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shader/nodes/node_shader_invert.c
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@@ -54,6 +54,7 @@ void register_node_type_sh_valtorgb(struct bNodeTreeType *ttype);
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void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype);
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void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype);
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void register_node_type_sh_texture(struct bNodeTreeType *ttype);
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void register_node_type_sh_texture(struct bNodeTreeType *ttype);
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void register_node_type_sh_normal(struct bNodeTreeType *ttype);
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void register_node_type_sh_normal(struct bNodeTreeType *ttype);
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void register_node_type_sh_gamma(struct bNodeTreeType *ttype);
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void register_node_type_sh_geom(struct bNodeTreeType *ttype);
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void register_node_type_sh_geom(struct bNodeTreeType *ttype);
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void register_node_type_sh_mapping(struct bNodeTreeType *ttype);
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void register_node_type_sh_mapping(struct bNodeTreeType *ttype);
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void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype);
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void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype);
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63
source/blender/nodes/shader/nodes/node_shader_gamma.c
Normal file
63
source/blender/nodes/shader/nodes/node_shader_gamma.c
Normal file
@@ -0,0 +1,63 @@
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|
/*
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|
* ***** BEGIN GPL LICENSE BLOCK *****
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|
*
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||||||
|
* This program is free software; you can redistribute it and/or
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||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
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||||||
|
* This program is distributed in the hope that it will be useful,
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||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
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||||||
|
* The Original Code is Copyright (C) 2006 Blender Foundation.
|
||||||
|
* All rights reserved.
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||||||
|
*
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|
* The Original Code is: all of this file.
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|
*
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||||||
|
* Contributor(s): none yet.
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|
*
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|
* ***** END GPL LICENSE BLOCK *****
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|
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|
*/
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|
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/** \file blender/nodes/composite/nodes/node_composite_gamma.c
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|
* \ingroup cmpnodes
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|
*/
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|
|
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|
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|
#include "node_shader_util.h"
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/* **************** Gamma Tools ******************** */
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static bNodeSocketTemplate sh_node_gamma_in[]= {
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{ SOCK_RGBA, 1, "Color", 1.0f, 1.0f, 1.0f, 1.0f},
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{ SOCK_FLOAT, 1, "Gamma", 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate sh_node_gamma_out[]= {
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{ SOCK_RGBA, 0, "Color"},
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{ -1, 0, "" }
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};
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|
void register_node_type_sh_gamma(bNodeTreeType *ttype)
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|
{
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|
static bNodeType ntype;
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|
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|
node_type_base(ttype, &ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_NEW_SHADING);
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|
node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out);
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node_type_size(&ntype, 140, 100, 320);
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|
node_type_init(&ntype, NULL);
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|
node_type_storage(&ntype, "", NULL, NULL);
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|
node_type_exec(&ntype, NULL);
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|
node_type_gpu(&ntype, NULL);
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|
|
||||||
|
nodeRegisterType(ttype, &ntype);
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||||||
|
}
|
Reference in New Issue
Block a user