BGE: Multitexture world (mist, ambient) fix
This patch fix the existing word API for mist and global ambient lighting. Add deprecated message to disableMist() Add setUseMist(enable). Reviewers: dfelinto, campbellbarton, moguri Reviewed By: moguri Subscribers: solarlune, jta, brecht Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D148
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@@ -302,7 +302,7 @@ public:
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virtual void SetFogStart(float start) = 0;
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virtual void SetFogEnd(float end) = 0;
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virtual void DisplayFog() = 0;
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virtual void DisableFog() = 0;
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virtual void EnableFog(bool enable) = 0;
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virtual bool IsFogEnabled() = 0;
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virtual void SetBackColor(float red, float green, float blue, float alpha) = 0;
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@@ -229,7 +229,6 @@ void RAS_OpenGLRasterizer::SetFogColor(float r,
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m_fogr = r;
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m_fogg = g;
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m_fogb = b;
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m_fogenabled = true;
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}
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@@ -237,7 +236,6 @@ void RAS_OpenGLRasterizer::SetFogColor(float r,
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void RAS_OpenGLRasterizer::SetFogStart(float start)
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{
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m_fogstart = start;
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m_fogenabled = true;
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}
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@@ -245,7 +243,6 @@ void RAS_OpenGLRasterizer::SetFogStart(float start)
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void RAS_OpenGLRasterizer::SetFogEnd(float fogend)
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{
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m_fogdist = fogend;
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m_fogenabled = true;
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}
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@@ -261,14 +258,13 @@ void RAS_OpenGLRasterizer::SetFog(float start,
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m_fogr = r;
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m_fogg = g;
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m_fogb = b;
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m_fogenabled = true;
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}
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void RAS_OpenGLRasterizer::DisableFog()
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void RAS_OpenGLRasterizer::EnableFog(bool enable)
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{
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m_fogenabled = false;
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m_fogenabled = enable;
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}
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bool RAS_OpenGLRasterizer::IsFogEnabled()
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@@ -281,16 +277,12 @@ void RAS_OpenGLRasterizer::DisplayFog()
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{
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if ((m_drawingmode >= KX_SOLID) && m_fogenabled)
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{
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float params[5];
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float params[4] = {m_fogr, m_fogg, m_fogb, 1.0f};
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogf(GL_FOG_DENSITY, 0.1f);
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glFogf(GL_FOG_START, m_fogstart);
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glFogf(GL_FOG_END, m_fogstart + m_fogdist);
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params[0] = m_fogr;
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params[1] = m_fogg;
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params[2] = m_fogb;
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params[3] = 0.0;
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glFogfv(GL_FOG_COLOR, params);
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glFogfv(GL_FOG_COLOR, params);
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glEnable(GL_FOG);
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}
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else
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@@ -202,7 +202,7 @@ public:
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virtual void SetFogColor(float r, float g, float b);
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virtual void SetFogStart(float fogstart);
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virtual void SetFogEnd(float fogend);
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void DisableFog();
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virtual void EnableFog(bool enable);
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virtual void DisplayFog();
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virtual bool IsFogEnabled();
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