Code refactor: remove emission and background closures, sum directly.

This commit is contained in:
Brecht Van Lommel
2017-11-01 19:00:42 +01:00
parent cac3d4d166
commit 2c02a04c46
13 changed files with 72 additions and 63 deletions

View File

@@ -926,24 +926,14 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b
/* Emission */
ccl_device float3 emissive_eval(KernelGlobals *kg, ShaderData *sd, ShaderClosure *sc)
{
return emissive_simple_eval(sd->Ng, sd->I);
}
ccl_device float3 shader_emissive_eval(KernelGlobals *kg, ShaderData *sd)
{
float3 eval;
eval = make_float3(0.0f, 0.0f, 0.0f);
for(int i = 0; i < sd->num_closure; i++) {
ShaderClosure *sc = &sd->closure[i];
if(CLOSURE_IS_EMISSION(sc->type))
eval += emissive_eval(kg, sd, sc)*sc->weight;
if(sd->flag & SD_EMISSION) {
return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background;
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
}
return eval;
}
/* Holdout */
@@ -1011,16 +1001,12 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
svm_eval_nodes(kg, sd, state, SHADER_TYPE_SURFACE, path_flag);
}
float3 eval = make_float3(0.0f, 0.0f, 0.0f);
for(int i = 0; i < sd->num_closure; i++) {
const ShaderClosure *sc = &sd->closure[i];
if(CLOSURE_IS_BACKGROUND(sc->type))
eval += sc->weight;
if(sd->flag & SD_EMISSION) {
return sd->closure_emission_background;
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
}
return eval;
#else /* __SVM__ */
return make_float3(0.8f, 0.8f, 0.8f);
#endif /* __SVM__ */