Code refactor: remove emission and background closures, sum directly.

This commit is contained in:
Brecht Van Lommel
2017-11-01 19:00:42 +01:00
parent cac3d4d166
commit 2c02a04c46
13 changed files with 72 additions and 63 deletions

View File

@@ -863,6 +863,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
float3 weight = sd->svm_closure_weight;
if(stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -870,17 +871,16 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no
if(mix_weight == 0.0f)
return;
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight * mix_weight);
weight *= mix_weight;
}
else
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight);
sd->flag |= SD_EMISSION;
emission_setup(sd, weight);
}
ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
float3 weight = sd->svm_closure_weight;
if(stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -888,10 +888,10 @@ ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4
if(mix_weight == 0.0f)
return;
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight * mix_weight);
weight *= mix_weight;
}
else
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight);
background_setup(sd, weight);
}
ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)