UV: add rip region to toolbar

This commit is contained in:
Campbell Barton
2020-07-06 21:14:12 +10:00
parent dbe171fb26
commit 2c0cab03ca
2 changed files with 28 additions and 0 deletions

View File

@@ -1579,6 +1579,20 @@ class _defs_image_uv_select:
)
class _defs_image_uv_edit:
@ToolDef.from_fn
def rip_region():
return dict(
idname="builtin.rip_region",
label="Rip Region",
icon="ops.mesh.rip",
# TODO: generic operator (UV version of `VIEW3D_GGT_tool_generic_handle_free`).
widget=None,
keymap=(),
)
class _defs_image_uv_sculpt:
@staticmethod
@@ -2173,6 +2187,8 @@ class IMAGE_PT_tools_active(ToolSelectPanelHelper, Panel):
None,
*_tools_annotate,
None,
_defs_image_uv_edit.rip_region,
None,
lambda context: (
_defs_image_uv_sculpt.generate_from_brushes(context)
if _defs_image_generic.poll_uvedit(context)