UV: add rip region to toolbar
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@@ -1579,6 +1579,20 @@ class _defs_image_uv_select:
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)
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class _defs_image_uv_edit:
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@ToolDef.from_fn
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def rip_region():
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return dict(
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idname="builtin.rip_region",
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label="Rip Region",
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icon="ops.mesh.rip",
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# TODO: generic operator (UV version of `VIEW3D_GGT_tool_generic_handle_free`).
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widget=None,
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keymap=(),
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)
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class _defs_image_uv_sculpt:
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@staticmethod
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@@ -2173,6 +2187,8 @@ class IMAGE_PT_tools_active(ToolSelectPanelHelper, Panel):
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None,
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*_tools_annotate,
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None,
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_defs_image_uv_edit.rip_region,
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None,
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lambda context: (
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_defs_image_uv_sculpt.generate_from_brushes(context)
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if _defs_image_generic.poll_uvedit(context)
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