style cleanup: assignment & indentation.
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@@ -27,9 +27,9 @@ __device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float
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p *= scale;
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if(type == NODE_WAVE_BANDS)
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n= (p.x + p.y + p.z)*10.0f;
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n = (p.x + p.y + p.z) * 10.0f;
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else /* if(type == NODE_WAVE_RINGS) */
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n= len(p)*20.0f;
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n = len(p) * 20.0f;
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if(distortion != 0.0f)
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n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0);
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