BGE docs: resolution & fullscreen changes don't work in the embedded player
The documentation for bge.render.{setWindowSize,setFullScreen,getFullScreen} did not mention that those functions are no-ops when using the Blender- embedded player.
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@@ -108,6 +108,9 @@ Functions
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Set the width and height of the window (in pixels). This also works for fullscreen applications.
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Set the width and height of the window (in pixels). This also works for fullscreen applications.
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.. NOTE::
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Only works in the standalone player, not the Blender-embedded player.
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:type width: integer
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:type width: integer
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:type height: integer
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:type height: integer
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@@ -115,12 +118,19 @@ Functions
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Set whether or not the window should be fullscreen.
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Set whether or not the window should be fullscreen.
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.. NOTE::
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Only works in the standalone player, not the Blender-embedded player.
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:type enable: bool
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:type enable: bool
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.. function:: getFullScreen()
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.. function:: getFullScreen()
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Returns whether or not the window is fullscreen.
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Returns whether or not the window is fullscreen.
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.. NOTE::
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Only works in the standalone player, not the Blender-embedded player;
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there it always returns False.
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:rtype: bool
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:rtype: bool
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.. function:: getDisplayDimensions()
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.. function:: getDisplayDimensions()
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