Cleanup: warning, spelling
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@@ -41,7 +41,7 @@
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*
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* Note on Queues :
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* Ideally we would want kernel_scene_intersect to work on queues.
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* But during the very first time, the queues wil be empty and hence we perform a direct mapping
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* But during the very first time, the queues will be empty and hence we perform a direct mapping
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* between ray-index and thread-index; From the next time onward, the queue will be filled and
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* we may start operating on queues.
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*
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