Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
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@@ -405,6 +405,7 @@ option(WITH_CYCLES "Enable Cycles Render Engine" ON)
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option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
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option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
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option(WITH_CYCLES_OSL "Build Cycles with OSL support" ${_init_CYCLES_OSL})
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option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" OFF)
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option(WITH_CYCLES_OPENSUBDIV "Build Cycles with OpenSubdiv support" ${_init_CYCLES_OPENSUBDIV})
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option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
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option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
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