Revert part of rB477f35 (error resolving conflict)
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@@ -299,10 +299,10 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
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sce->r.cfra = scene->r.cfra;
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sce->r.cfra = scene->r.cfra;
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if (id_type == ID_TE && sp->pr_method == PR_ICON_RENDER) {
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if (id_type == ID_TE && ELEM(sp->pr_method, PR_ICON_RENDER, PR_NODE_RENDER)) {
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/* force blender internal for texture icons render,
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/* Force blender internal for texture icons and nodes render,
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* seems commonly used render engines does not support
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* seems commonly used render engines does not support
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* such kind of rendering
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* such kind of rendering.
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*/
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*/
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BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
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BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
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}
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}
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@@ -1137,11 +1137,6 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
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wmJob *wm_job;
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wmJob *wm_job;
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ShaderPreview *sp;
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ShaderPreview *sp;
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Scene *scene = CTX_data_scene(C);
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Scene *scene = CTX_data_scene(C);
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const bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
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/* node previews not supported for cycles */
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if ((method == PR_NODE_RENDER) && use_new_shading)
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return;
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wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
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wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
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WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
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WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
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@@ -1159,7 +1154,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
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/* hardcoded preview .blend for cycles/internal, this should be solved
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/* hardcoded preview .blend for cycles/internal, this should be solved
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* once with custom preview .blend path for external engines */
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* once with custom preview .blend path for external engines */
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if (use_new_shading)
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if ((method != PR_NODE_RENDER) && BKE_scene_use_new_shading_nodes(scene))
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sp->pr_main = G_pr_main_cycles;
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sp->pr_main = G_pr_main_cycles;
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else
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else
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sp->pr_main = G_pr_main;
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sp->pr_main = G_pr_main;
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@@ -442,7 +442,7 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
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set_texture_context(C, sbuts);
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set_texture_context(C, sbuts);
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if (!(BKE_scene_use_new_shading_nodes(scene) || (sbuts->texture_context == SB_TEXC_OTHER))) {
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if (!((sbuts->texture_context == SB_TEXC_OTHER) || BKE_scene_use_new_shading_nodes(scene))) {
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if (ct) {
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if (ct) {
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BLI_freelistN(&ct->users);
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BLI_freelistN(&ct->users);
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MEM_freeN(ct);
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MEM_freeN(ct);
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