style cleanup

This commit is contained in:
Campbell Barton
2012-06-04 22:44:58 +00:00
parent f94123a5c6
commit 2d290040a1
22 changed files with 1682 additions and 1635 deletions

View File

@@ -44,137 +44,141 @@ using namespace OSL;
class DiffuseClosure : public BSDFClosure {
public:
Vec3 m_N;
Vec3 m_N;
DiffuseClosure() : BSDFClosure(Labels::DIFFUSE) { }
DiffuseClosure() : BSDFClosure(Labels::DIFFUSE) {}
void setup() {};
void setup() {};
bool mergeable (const ClosurePrimitive *other) const {
const DiffuseClosure *comp = (const DiffuseClosure *)other;
return m_N == comp->m_N && BSDFClosure::mergeable(other);
}
bool mergeable(const ClosurePrimitive *other) const {
const DiffuseClosure *comp = (const DiffuseClosure *)other;
return m_N == comp->m_N && BSDFClosure::mergeable(other);
}
size_t memsize () const { return sizeof(*this); }
size_t memsize() const { return sizeof(*this); }
const char *name () const { return "diffuse"; }
const char *name() const { return "diffuse"; }
void print_on (std::ostream &out) const
{
out << name() << " ((" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "))";
}
void print_on(std::ostream &out) const
{
out << name() << " ((" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "))";
}
float albedo (const Vec3 &omega_out) const
{
return 1.0f;
}
float albedo(const Vec3 &omega_out) const
{
return 1.0f;
}
Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
float cos_pi = max(m_N.dot(omega_in),0.0f) * (float) M_1_PI;
pdf = cos_pi;
return Color3 (cos_pi, cos_pi, cos_pi);
}
Color3 eval_reflect(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
float cos_pi = max(m_N.dot(omega_in), 0.0f) * (float) M_1_PI;
pdf = cos_pi;
return Color3(cos_pi, cos_pi, cos_pi);
}
Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
return Color3 (0, 0, 0);
}
Color3 eval_transmit(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
return Color3(0, 0, 0);
}
ustring sample (const Vec3 &Ng,
const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
float randu, float randv,
Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
float &pdf, Color3 &eval) const
{
// we are viewing the surface from the right side - send a ray out with cosine
// distribution over the hemisphere
sample_cos_hemisphere (m_N, omega_out, randu, randv, omega_in, pdf);
if (Ng.dot(omega_in) > 0) {
eval.setValue(pdf, pdf, pdf);
// TODO: find a better approximation for the diffuse bounce
domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
domega_in_dx *= 125;
domega_in_dy *= 125;
} else
pdf = 0;
return Labels::REFLECT;
}
ustring sample(const Vec3 &Ng,
const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
float randu, float randv,
Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
float &pdf, Color3 &eval) const
{
// we are viewing the surface from the right side - send a ray out with cosine
// distribution over the hemisphere
sample_cos_hemisphere(m_N, omega_out, randu, randv, omega_in, pdf);
if (Ng.dot(omega_in) > 0) {
eval.setValue(pdf, pdf, pdf);
// TODO: find a better approximation for the diffuse bounce
domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
domega_in_dx *= 125;
domega_in_dy *= 125;
}
else
pdf = 0;
return Labels::REFLECT;
}
};
class TranslucentClosure : public BSDFClosure {
public:
Vec3 m_N;
Vec3 m_N;
TranslucentClosure() : BSDFClosure(Labels::DIFFUSE, Back) { }
TranslucentClosure() : BSDFClosure(Labels::DIFFUSE, Back) {}
void setup() {};
void setup() {};
bool mergeable (const ClosurePrimitive *other) const {
const TranslucentClosure *comp = (const TranslucentClosure *)other;
return m_N == comp->m_N && BSDFClosure::mergeable(other);
}
bool mergeable(const ClosurePrimitive *other) const {
const TranslucentClosure *comp = (const TranslucentClosure *)other;
return m_N == comp->m_N && BSDFClosure::mergeable(other);
}
size_t memsize () const { return sizeof(*this); }
size_t memsize() const { return sizeof(*this); }
const char *name () const { return "translucent"; }
const char *name() const { return "translucent"; }
void print_on (std::ostream &out) const
{
out << name() << " ((" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "))";
}
void print_on(std::ostream &out) const
{
out << name() << " ((" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "))";
}
Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
return Color3 (0, 0, 0);
}
Color3 eval_reflect(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
return Color3(0, 0, 0);
}
float albedo (const Vec3 &omega_out) const
{
return 1.0f;
}
float albedo(const Vec3 &omega_out) const
{
return 1.0f;
}
Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
float cos_pi = max(-m_N.dot(omega_in), 0.0f) * (float) M_1_PI;
pdf = cos_pi;
return Color3 (cos_pi, cos_pi, cos_pi);
}
Color3 eval_transmit(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
{
float cos_pi = max(-m_N.dot(omega_in), 0.0f) * (float) M_1_PI;
pdf = cos_pi;
return Color3(cos_pi, cos_pi, cos_pi);
}
ustring sample (const Vec3 &Ng,
const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
float randu, float randv,
Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
float &pdf, Color3 &eval) const
{
// we are viewing the surface from the right side - send a ray out with cosine
// distribution over the hemisphere
sample_cos_hemisphere (-m_N, omega_out, randu, randv, omega_in, pdf);
if (Ng.dot(omega_in) < 0) {
eval.setValue(pdf, pdf, pdf);
// TODO: find a better approximation for the diffuse bounce
domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
domega_in_dx *= -125;
domega_in_dy *= -125;
} else
pdf = 0;
return Labels::TRANSMIT;
}
ustring sample(const Vec3 &Ng,
const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
float randu, float randv,
Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
float &pdf, Color3 &eval) const
{
// we are viewing the surface from the right side - send a ray out with cosine
// distribution over the hemisphere
sample_cos_hemisphere(-m_N, omega_out, randu, randv, omega_in, pdf);
if (Ng.dot(omega_in) < 0) {
eval.setValue(pdf, pdf, pdf);
// TODO: find a better approximation for the diffuse bounce
domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
domega_in_dx *= -125;
domega_in_dy *= -125;
}
else
pdf = 0;
return Labels::TRANSMIT;
}
};
ClosureParam bsdf_diffuse_params[] = {
CLOSURE_VECTOR_PARAM (DiffuseClosure, m_N),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM (DiffuseClosure) };
CLOSURE_VECTOR_PARAM(DiffuseClosure, m_N),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(DiffuseClosure)
};
ClosureParam bsdf_translucent_params[] = {
CLOSURE_VECTOR_PARAM (TranslucentClosure, m_N),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM (TranslucentClosure) };
CLOSURE_VECTOR_PARAM(TranslucentClosure, m_N),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(TranslucentClosure)
};
CLOSURE_PREPARE(bsdf_diffuse_prepare, DiffuseClosure)
CLOSURE_PREPARE(bsdf_translucent_prepare, TranslucentClosure)