Implement GPU-side display transform for clip editor

Implemented using GLSL API from OpenColorIO library and
some general functions were added to it's c-api:

- OCIO_setupGLSLDraw prepares OpenGL context for GPU-based
  transformation for a giver processor.

  This function compiles and links shader, sets  up it's
  argument. After this transformation would be applied
  on an image displaying as a 2D texture.

  So, glaDrawPixelsTex called after OCIO_setupGLSLDraw will
  do a proper color space transform.

- OCIO_finishGLSLDraw restores OpenGL context after all
  color-managed display is over.

- OCIO_freeOGLState frees allocated state structure used
  for cacheing some GLSL-related stuff.

There're some utility functions in IMB_colormanagent which
are basically proxies to lower level OCIO functions but
which could be used from any place in blender.

Chacheing of movie clip frame on GPU is also removed now,
and either glaDrawPixelsTex or glaDrawPixelsAuto are used
for display now. This is so no code duplication happens
now and no large textures are lurking around in GPU memory.

Known issues:
- Texture buffer and GLSL are no longer checking for
  video card capabilities, possibly could lead to some
  artifacts on crappy drivers/cards.

- Only float buffers are displaying using GLSL, byte
  buffers will still use fallback display method.

  This is to be addressed later.

- If RGB curves are used as a part of display transform,
  GLSL display will also be disabled. This is also thing
  to be solved later.

Additional changes:

- glaDrawPixelsTexScaled will now use RGBA16F as an
  internal format of storing textures when it's used
  to draw float buffer. This is needed so LUT are
  applied without precision loss.
This commit is contained in:
Sergey Sharybin
2013-03-29 16:02:27 +00:00
parent 44a43afd0e
commit 2dff7c01ad
17 changed files with 732 additions and 224 deletions

View File

@@ -95,6 +95,10 @@ public:
virtual void matrixTransformRelease(OCIO_MatrixTransformRcPtr *mt) = 0;
virtual void matrixTransformScale(float * m44, float * offset4, const float * scale4) = 0;
virtual void setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor) = 0;
virtual void finishGLSLDraw(struct OCIO_GLSLDrawState *state) = 0;
virtual void freeGLState(struct OCIO_GLSLDrawState *state_r) = 0;
};
class FallbackImpl : public IOCIOImpl {
@@ -164,6 +168,10 @@ public:
void matrixTransformRelease(OCIO_MatrixTransformRcPtr *mt);
void matrixTransformScale(float * m44, float * offset4, const float * scale4);
void setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
};
#ifdef WITH_OCIO
@@ -234,6 +242,10 @@ public:
void matrixTransformRelease(OCIO_MatrixTransformRcPtr *mt);
void matrixTransformScale(float * m44, float * offset4, const float * scale4);
void setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
};
#endif