Cleanup: comments for is_path_builtin
Also reduce scope of import.
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@@ -456,12 +456,19 @@ def preset_paths(subdir):
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return dirs
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def is_path_builtin(path):
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"""
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Returns True if the path in question in one of the built in paths used by blender.
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Returns True if the path is one of the built-in paths used by Blender.
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:arg path: Path you want to check if it is in the built in settings directory
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:arg path: Path you want to check if it is in the built-in settings directory
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:type path: str
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:rtype: bool
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"""
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# Note that this function is is not optimized for speed,
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# it's intended to be used to check if it's OK to remove presets.
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#
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# If this is used in a draw-loop for example, we could cache some of the values.
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search_path = _os.path.abspath(path)
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user_path = resource_path('USER')
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@@ -469,15 +476,19 @@ def is_path_builtin(path):
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parent_path = resource_path(res)
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if not parent_path or parent_path == user_path:
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# Make sure that the current path is not empty string and that it is
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# not the same as the user config path. IE "~/.config/blender" on linux
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# not the same as the user config path. IE "~/.config/blender" on Linux
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# This can happen on portable installs.
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continue
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if _os.path.samefile(_os.path.commonpath([parent_path]), _os.path.commonpath([parent_path, path])):
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if _os.path.samefile(
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_os.path.commonpath([parent_path]),
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_os.path.commonpath([parent_path, path])
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):
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return True
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return False
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def smpte_from_seconds(time, fps=None, fps_base=None):
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"""
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Returns an SMPTE formatted string from the *time*:
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