From 2e38c07e48e80ce0da2c8454fa305941d07ed9fe Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 27 Jul 2016 14:10:09 +0200 Subject: [PATCH] Cycles: Style, placement of asteric in pointers Seems we are using `void *` much much more often in Cycles. --- intern/cycles/render/nodes.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index caad11af0f8..79d25d01176 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -152,8 +152,8 @@ class OutputNode : public ShaderNode { public: SHADER_NODE_CLASS(OutputNode) - void* surface; - void* volume; + void *surface; + void *volume; float displacement; float3 normal;