move script directories for internal blender scripts.
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
This commit is contained in:
392
release/scripts/startup/bl_ui/properties_data_curve.py
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392
release/scripts/startup/bl_ui/properties_data_curve.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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class CurveButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type in {'CURVE', 'SURFACE', 'FONT'} and context.curve)
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class CurveButtonsPanelCurve(CurveButtonsPanel):
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'''Same as above but for curves only'''
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type == 'CURVE' and context.curve)
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class CurveButtonsPanelActive(CurveButtonsPanel):
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'''Same as above but for curves only'''
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@classmethod
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def poll(cls, context):
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curve = context.curve
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return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active)
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class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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curve = context.curve
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif curve:
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layout.template_ID(space, "pin_id") # XXX: broken
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class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
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bl_label = "Shape"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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curve = context.curve
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is_surf = (ob.type == 'SURFACE')
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is_curve = (ob.type == 'CURVE')
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is_text = (ob.type == 'FONT')
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if is_curve:
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row = layout.row()
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row.prop(curve, "dimensions", expand=True)
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split = layout.split()
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col = split.column()
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col.label(text="Resolution:")
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sub = col.column(align=True)
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sub.prop(curve, "resolution_u", text="Preview U")
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sub.prop(curve, "render_resolution_u", text="Render U")
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if is_curve:
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col.label(text="Twisting:")
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col.prop(curve, "twist_mode", text="")
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col.prop(curve, "twist_smooth", text="Smooth")
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if is_text:
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col.label(text="Display:")
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col.prop(curve, "use_fast_edit", text="Fast Editing")
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col = split.column()
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if is_surf:
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sub = col.column()
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sub.label(text="")
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sub = col.column(align=True)
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sub.prop(curve, "resolution_v", text="Preview V")
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sub.prop(curve, "render_resolution_v", text="Render V")
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if (is_curve or is_text):
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sub = col.column()
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sub.active = (curve.bevel_object is None)
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sub.label(text="Fill:")
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sub.prop(curve, "use_fill_front")
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sub.prop(curve, "use_fill_back")
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sub.prop(curve, "use_fill_deform", text="Fill Deformed")
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col.label(text="Textures:")
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col.prop(curve, "use_uv_as_generated")
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col.prop(curve, "use_auto_texspace")
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class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
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bl_label = "Geometry"
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj and obj.type == 'SURFACE':
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return False
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return context.curve
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def draw(self, context):
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layout = self.layout
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curve = context.curve
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split = layout.split()
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col = split.column()
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col.label(text="Modification:")
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col.prop(curve, "offset")
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col.prop(curve, "extrude")
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col.label(text="Taper Object:")
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col.prop(curve, "taper_object", text="")
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col = split.column()
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col.label(text="Bevel:")
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col.prop(curve, "bevel_depth", text="Depth")
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col.prop(curve, "bevel_resolution", text="Resolution")
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col.label(text="Bevel Object:")
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col.prop(curve, "bevel_object", text="")
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class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
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bl_label = "Path Animation"
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def draw_header(self, context):
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curve = context.curve
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self.layout.prop(curve, "use_path", text="")
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def draw(self, context):
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layout = self.layout
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curve = context.curve
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layout.active = curve.use_path
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col = layout.column()
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layout.prop(curve, "path_duration", text="Frames")
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layout.prop(curve, "eval_time")
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split = layout.split()
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col = split.column()
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col.prop(curve, "use_path_follow")
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col.prop(curve, "use_stretch")
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col.prop(curve, "use_deform_bounds")
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col = split.column()
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col.prop(curve, "use_radius")
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col.prop(curve, "use_time_offset", text="Offset Children")
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class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
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bl_label = "Active Spline"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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curve = context.curve
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act_spline = curve.splines.active
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is_surf = (ob.type == 'SURFACE')
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is_poly = (act_spline.type == 'POLY')
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split = layout.split()
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if is_poly:
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# These settings are below but its easier to have
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# poly's set aside since they use so few settings
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col = split.column()
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col.label(text="Cyclic:")
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col.prop(act_spline, "use_smooth")
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col = split.column()
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col.prop(act_spline, "use_cyclic_u", text="U")
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else:
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col = split.column()
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col.label(text="Cyclic:")
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if act_spline.type == 'NURBS':
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col.label(text="Bezier:")
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col.label(text="Endpoint:")
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col.label(text="Order:")
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col.label(text="Resolution:")
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col = split.column()
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col.prop(act_spline, "use_cyclic_u", text="U")
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if act_spline.type == 'NURBS':
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sub = col.column()
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# sub.active = (not act_spline.use_cyclic_u)
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sub.prop(act_spline, "use_bezier_u", text="U")
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sub.prop(act_spline, "use_endpoint_u", text="U")
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sub = col.column()
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sub.prop(act_spline, "order_u", text="U")
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col.prop(act_spline, "resolution_u", text="U")
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if is_surf:
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col = split.column()
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col.prop(act_spline, "use_cyclic_v", text="V")
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# its a surface, assume its a nurb.
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sub = col.column()
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sub.active = (not act_spline.use_cyclic_v)
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sub.prop(act_spline, "use_bezier_v", text="V")
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sub.prop(act_spline, "use_endpoint_v", text="V")
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sub = col.column()
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sub.prop(act_spline, "order_v", text="V")
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sub.prop(act_spline, "resolution_v", text="V")
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if not is_surf:
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split = layout.split()
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col = split.column()
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col.active = (curve.dimensions == '3D')
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col.label(text="Interpolation:")
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col.prop(act_spline, "tilt_interpolation", text="Tilt")
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col.prop(act_spline, "radius_interpolation", text="Radius")
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layout.prop(act_spline, "use_smooth")
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class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
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bl_label = "Font"
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type == 'FONT' and context.curve)
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def draw(self, context):
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layout = self.layout
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text = context.curve
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char = context.curve.edit_format
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row = layout.split(percentage=0.25)
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row.label(text="Regular")
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row.template_ID(text, "font", open="font.open", unlink="font.unlink")
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row = layout.split(percentage=0.25)
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row.label(text="Bold")
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row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink")
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row = layout.split(percentage=0.25)
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row.label(text="Italic")
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row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink")
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row = layout.split(percentage=0.25)
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row.label(text="Bold & Italic")
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row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
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#layout.prop(text, "font")
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split = layout.split()
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col = split.column()
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col.prop(text, "size", text="Size")
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col = split.column()
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col.prop(text, "shear")
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split = layout.split()
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col = split.column()
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col.label(text="Object Font:")
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col.prop(text, "family", text="")
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col = split.column()
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col.label(text="Text on Curve:")
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col.prop(text, "follow_curve", text="")
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split = layout.split()
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col = split.column()
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colsub = col.column(align=True)
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colsub.label(text="Underline:")
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colsub.prop(text, "underline_position", text="Position")
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colsub.prop(text, "underline_height", text="Thickness")
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col = split.column()
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col.label(text="Character:")
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col.prop(char, "use_bold")
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col.prop(char, "use_italic")
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col.prop(char, "use_underline")
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row = layout.row()
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row.prop(text, "small_caps_scale", text="Small Caps")
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row.prop(char, "use_small_caps")
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class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
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bl_label = "Paragraph"
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type == 'FONT' and context.curve)
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def draw(self, context):
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layout = self.layout
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text = context.curve
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layout.label(text="Align:")
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layout.prop(text, "align", expand=True)
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Spacing:")
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col.prop(text, "space_character", text="Character")
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col.prop(text, "space_word", text="Word")
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col.prop(text, "space_line", text="Line")
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col = split.column(align=True)
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col.label(text="Offset:")
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col.prop(text, "offset_x", text="X")
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col.prop(text, "offset_y", text="Y")
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class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel):
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bl_label = "Text Boxes"
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type == 'FONT' and context.curve)
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def draw(self, context):
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layout = self.layout
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text = context.curve
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split = layout.split()
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col = split.column()
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col.operator("font.textbox_add", icon='ZOOMIN')
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col = split.column()
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for i, box in enumerate(text.text_boxes):
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boxy = layout.box()
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row = boxy.row()
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split = row.split()
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col = split.column(align=True)
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col.label(text="Dimensions:")
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col.prop(box, "width", text="Width")
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col.prop(box, "height", text="Height")
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col = split.column(align=True)
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col.label(text="Offset:")
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col.prop(box, "x", text="X")
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col.prop(box, "y", text="Y")
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row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
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class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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_property_type = bpy.types.Curve
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