Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.

Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
This commit is contained in:
Erwin Coumans
2006-01-06 03:46:54 +00:00
parent ef520a8cc9
commit 2e6d576182
69 changed files with 6100 additions and 367 deletions

View File

@@ -317,8 +317,100 @@ PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
#endif
BL_EXTInfo RAS_EXT_support;
#if defined(GL_ARB_multitexture)
int max_texture_units = 2;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB;
PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB;
PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB;
PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB;
PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB;
PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB;
PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB;
PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB;
PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB;
PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB;
PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB;
PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB;
PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB;
PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB;
PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB;
PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB;
PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB;
PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB;
PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB;
PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB;
PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB;
PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;
#endif
#if defined(GL_ARB_shader_objects)
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLGETHANDLEARBPROC glGetHandleARB;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
PFNGLUNIFORM1FARBPROC glUniform1fARB;
PFNGLUNIFORM2FARBPROC glUniform2fARB;
PFNGLUNIFORM3FARBPROC glUniform3fARB;
PFNGLUNIFORM4FARBPROC glUniform4fARB;
PFNGLUNIFORM1IARBPROC glUniform1iARB;
PFNGLUNIFORM2IARBPROC glUniform2iARB;
PFNGLUNIFORM3IARBPROC glUniform3iARB;
PFNGLUNIFORM4IARBPROC glUniform4iARB;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
#endif
#if defined(GL_ARB_vertex_shader)
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
#endif
#if defined(GL_EXT_blend_color)
PFNGLBLENDCOLOREXTPROC glBlendColorEXT;
#endif
} // namespace bgl
using namespace bgl;
@@ -335,6 +427,7 @@ static void LinkExtensions()
{
static bool doDebugMessages = m_debug;
extensions = STR_String((const char *) glGetString(GL_EXTENSIONS)).Explode(' ');
RAS_EXT_support = BL_EXTInfo();
#if defined(PFNGLPNTRIANGLESIATIPROC)
if (QueryExtension("GL_ATI_pn_triangles"))
@@ -351,12 +444,191 @@ static void LinkExtensions()
}
#endif
if (QueryExtension("GL_EXT_separate_specular_color"))
{
EnableExtension(_GL_EXT_separate_specular_color);
if (doDebugMessages)
std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
}
#ifdef GL_ARB_texture_env_combine
if (QueryExtension("GL_ARB_texture_env_combine"))
{
EnableExtension(_GL_ARB_texture_env_combine);
RAS_EXT_support._ARB_texture_env_combine = 1;
if (doDebugMessages)
{
std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
}
}
#endif
#ifdef GL_ARB_texture_cube_map
if (QueryExtension("GL_ARB_texture_cube_map"))
{
EnableExtension(_GL_ARB_texture_cube_map);
RAS_EXT_support._ARB_texture_cube_map = 1;
if (doDebugMessages)
std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
}
#endif
#ifdef GL_ARB_multitexture
if (QueryExtension("GL_ARB_multitexture"))
{
glActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
glClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
glMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
glMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
glMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
glMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
glMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
glMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
glMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
glMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
glMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
glMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
glMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
glMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
glMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
glMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
glMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
glMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
glMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
glMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
glMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
glMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
glMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
glMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
glMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
glMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
glMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
glMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
glMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
glMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
glMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
glMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
glMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
glMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
if (glActiveTextureARB && glClientActiveTextureARB && glMultiTexCoord1dARB && glMultiTexCoord1dvARB && glMultiTexCoord1fARB && glMultiTexCoord1fvARB && glMultiTexCoord1iARB && glMultiTexCoord1ivARB && glMultiTexCoord1sARB && glMultiTexCoord1svARB && glMultiTexCoord2dARB && glMultiTexCoord2dvARB && glMultiTexCoord2fARB && glMultiTexCoord2fvARB && glMultiTexCoord2iARB && glMultiTexCoord2ivARB && glMultiTexCoord2sARB && glMultiTexCoord2svARB && glMultiTexCoord3dARB && glMultiTexCoord3dvARB && glMultiTexCoord3fARB && glMultiTexCoord3fvARB && glMultiTexCoord3iARB && glMultiTexCoord3ivARB && glMultiTexCoord3sARB && glMultiTexCoord3svARB && glMultiTexCoord4dARB && glMultiTexCoord4dvARB && glMultiTexCoord4fARB && glMultiTexCoord4fvARB && glMultiTexCoord4iARB && glMultiTexCoord4ivARB && glMultiTexCoord4sARB && glMultiTexCoord4svARB) {
EnableExtension(_GL_ARB_multitexture);
RAS_EXT_support._ARB_multitexture = 1;
if (doDebugMessages)
std::cout << "Enabled GL_ARB_multitexture" << std::endl;
} else {
std::cout << "ERROR: GL_ARB_multitexture implementation is broken!" << std::endl;
}
}
#endif
#ifdef GL_EXT_blend_color
if (QueryExtension("GL_EXT_blend_color"))
{
glBlendColorEXT = reinterpret_cast<PFNGLBLENDCOLOREXTPROC>(bglGetProcAddress((const GLubyte *) "glBlendColorEXT"));
if (glBlendColorEXT) {
EnableExtension(_GL_EXT_blend_color);
RAS_EXT_support._EXT_blend_color = 1;
if (doDebugMessages)
std::cout << "Enabled GL_EXT_blend_color" << std::endl;
} else {
std::cout << "ERROR: GL_EXT_blend_color implementation is broken!" << std::endl;
}
}
#endif
#ifdef GL_ARB_shader_objects
if (QueryExtension("GL_ARB_shader_objects"))
{
glDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
glGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetHandleARB"));
glDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDetachObjectARB"));
glCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateShaderObjectARB"));
glShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glShaderSourceARB"));
glCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(bglGetProcAddress((const GLubyte *) "glCompileShaderARB"));
glCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateProgramObjectARB"));
glAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glAttachObjectARB"));
glLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glLinkProgramARB"));
glUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glUseProgramObjectARB"));
glValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glValidateProgramARB"));
glUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fARB"));
glUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fARB"));
glUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fARB"));
glUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fARB"));
glUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1iARB"));
glUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2iARB"));
glUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3iARB"));
glUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4iARB"));
glUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fvARB"));
glUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fvARB"));
glUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fvARB"));
glUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fvARB"));
glUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1ivARB"));
glUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2ivARB"));
glUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3ivARB"));
glUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4ivARB"));
glUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix2fvARB"));
glUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix3fvARB"));
glUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix4fvARB"));
glGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterfvARB"));
glGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterivARB"));
glGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(bglGetProcAddress((const GLubyte *) "glGetInfoLogARB"));
glGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttachedObjectsARB"));
glGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformLocationARB"));
glGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveUniformARB"));
glGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformfvARB"));
glGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformivARB"));
glGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetShaderSourceARB"));
if (glDeleteObjectARB && glGetHandleARB && glDetachObjectARB && glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glCreateProgramObjectARB && glAttachObjectARB && glLinkProgramARB && glUseProgramObjectARB && glValidateProgramARB && glUniform1fARB && glUniform2fARB && glUniform3fARB && glUniform4fARB && glUniform1iARB && glUniform2iARB && glUniform3iARB && glUniform4iARB && glUniform1fvARB && glUniform2fvARB && glUniform3fvARB && glUniform4fvARB && glUniform1ivARB && glUniform2ivARB && glUniform3ivARB && glUniform4ivARB && glUniformMatrix2fvARB && glUniformMatrix3fvARB && glUniformMatrix4fvARB && glGetObjectParameterfvARB && glGetObjectParameterivARB && glGetInfoLogARB && glGetAttachedObjectsARB && glGetUniformLocationARB && glGetActiveUniformARB && glGetUniformfvARB && glGetUniformivARB && glGetShaderSourceARB) {
EnableExtension(_GL_ARB_shader_objects);
RAS_EXT_support._ARB_shader_objects =1;
if (doDebugMessages)
std::cout << "Enabled GL_ARB_shader_objects" << std::endl;
} else {
std::cout << "ERROR: GL_ARB_shader_objects implementation is broken!" << std::endl;
}
}
#endif
#ifdef GL_ARB_vertex_shader
if (QueryExtension("GL_ARB_vertex_shader"))
{
glBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
glGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveAttribARB"));
glGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttribLocationARB"));
if (glBindAttribLocationARB && glGetActiveAttribARB && glGetAttribLocationARB) {
EnableExtension(_GL_ARB_vertex_shader);
RAS_EXT_support._ARB_vertex_shader = 1;
if (doDebugMessages)
std::cout << "Enabled GL_ARB_vertex_shader" << std::endl;
} else {
std::cout << "ERROR: GL_ARB_vertex_shader implementation is broken!" << std::endl;
}
}
#endif
#ifdef GL_ARB_fragment_shader
if (QueryExtension("GL_ARB_fragment_shader"))
{
EnableExtension(_GL_ARB_fragment_shader);
RAS_EXT_support._ARB_fragment_shader = 1;
if (doDebugMessages)
std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
}
#endif
#ifdef GL_EXT_texture3D
if (QueryExtension("GL_EXT_texture3D"))
{
/* not using 3d textures... but, using GL_TEXTURE_WRAP_R_EXT*/
EnableExtension(_GL_EXT_texture3D);
RAS_EXT_support._EXT_texture3D = 1;
if (doDebugMessages)
std::cout << "Enabled GL_EXT_texture3D" << std::endl;
}
#endif
if (QueryExtension("GL_EXT_separate_specular_color"))
{
EnableExtension(_GL_EXT_separate_specular_color);
if (doDebugMessages)
std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
}
doDebugMessages = false;
}