* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
This commit is contained in:
Nathan Letwory
2009-07-16 19:41:28 +00:00
parent 730f319130
commit 2e854ec7cf
22 changed files with 62 additions and 38 deletions

View File

@@ -9,8 +9,9 @@ incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #sourc
incs += ' #intern/guardedalloc #source/blender/blenlib'
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
cxxflags.append ('/EHsc')
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115], cxx_compileflags = cxxflags )