VSE: Add operators to add and remove fades
Fades add: Adds or updates a fade animation for either visual or audio strips. Fade options: - In, Out, In and Out create a fade animation of the given duration from the start of the sequence, to the end of the sequence, or on boths sides - From playhead: the fade animation goes from the start of sequences under the playhead to the playhead - To playhead: the fade animation goes from the playhead to the end of sequences under the playhead By default, the duration of the fade is 1 second. Fades clear: Removes fade animation from selected sequences. Removes opacity or volume animation on selected sequences and resets the property to a value of 1.0. Works on all types of sequences. Author: gdquest Reviewed By: ISS Differential Revision: https://developer.blender.org/D5166
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@@ -502,6 +502,10 @@ class SEQUENCER_MT_add(Menu):
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col.menu("SEQUENCER_MT_add_transitions", icon='ARROW_LEFTRIGHT')
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col.enabled = selected_sequences_len(context) >= 2
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col = layout.column()
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col.operator_menu_enum("sequencer.fades_add", "type", text="Fade", icon="IPO_EASE_IN_OUT")
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col.enabled = selected_sequences_len(context) >= 1
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class SEQUENCER_MT_add_empty(Menu):
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bl_label = "Empty"
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@@ -749,26 +753,34 @@ class SEQUENCER_MT_context_menu(Menu):
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layout.operator("sequencer.gap_remove").all = False
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layout.operator("sequencer.gap_insert")
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layout.separator()
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strip = act_strip(context)
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if strip:
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strip_type = strip.type
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selected_sequences_count = selected_sequences_len(context)
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if strip_type != 'SOUND':
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if strip_type != "SOUND":
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layout.separator()
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layout.operator_menu_enum("sequencer.strip_modifier_add", "type", text="Add Modifier")
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layout.operator("sequencer.strip_modifier_copy", text="Copy Modifiers to Selection")
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if selected_sequences_len(context) >= 2:
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if selected_sequences_count >= 2:
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layout.separator()
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col = layout.column()
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col.menu("SEQUENCER_MT_add_transitions", text="Add Transition")
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elif selected_sequences_len(context) >= 2:
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elif selected_sequences_count >= 2:
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layout.separator()
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layout.operator("sequencer.crossfade_sounds", text="Crossfade Sounds")
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if selected_sequences_count >= 1:
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col = layout.column()
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col.operator_menu_enum("sequencer.fades_add", "type", text="Fade")
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col.enabled = selected_sequences_len(context) >= 1
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layout.operator("sequencer.fades_clear", text="Clear Fade")
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if strip_type in {
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'CROSS', 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
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'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP', 'WIPE', 'GLOW',
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