Cycles: Add some statistics logging

Covers number of entities in the scene (objects, meshes etc), also reports
sizes of textures being allocated.
This commit is contained in:
Sergey Sharybin
2015-04-10 15:36:56 +05:00
parent 1e71270f77
commit 2f5dd83759
12 changed files with 29 additions and 0 deletions

View File

@@ -23,6 +23,7 @@
#include "scene.h"
#include "util_foreach.h"
#include "util_logging.h"
#include "util_map.h"
#include "util_progress.h"
#include "util_vector.h"
@@ -377,6 +378,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
VLOG(1) << "Total " << scene->objects.size() << " objects.";
if(!need_update)
return;