Cycles: Add some statistics logging
Covers number of entities in the scene (objects, meshes etc), also reports sizes of textures being allocated.
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@@ -75,6 +75,8 @@ void OSLShaderManager::reset(Scene * /*scene*/)
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void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
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{
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VLOG(1) << "Total " << scene->shaders.size() << " shaders.";
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if(!need_update)
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return;
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