Code cleanup / Cycles:

* Remove code for the unused Wave texture variations. 

We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here. 
We can always get the code back from SVN if we need something.
This commit is contained in:
Thomas Dinges
2013-08-10 00:52:57 +00:00
parent 743a7a4a4b
commit 30f279be26
5 changed files with 4 additions and 62 deletions

View File

@@ -198,31 +198,6 @@ float noise_basis_hard(point p, string basis, int hard)
return (hard) ? fabs(2.0 * t - 1.0) : t;
}
/* Waves */
float noise_wave(string wave, float a)
{
if (wave == "Sine") {
return 0.5 + 0.5 * sin(a);
}
if (wave == "Saw") {
float b = 2 * M_PI;
int n = (int)(a / b);
a -= n * b;
if (a < 0) a += b;
return a / b;
}
if (wave == "Tri") {
float b = 2 * M_PI;
float rmax = 1.0;
return rmax - 2.0 * fabs(floor((a * (1.0 / b)) + 0.5) - (a * (1.0 / b)));
}
return 0.0;
}
/* Turbulence */
float noise_turbulence(point p, string basis, float details, int hard)