Code cleanup / Cycles:
* Remove code for the unused Wave texture variations. We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here. We can always get the code back from SVN if we need something.
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@@ -177,31 +177,6 @@ __device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
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return (hard)? fabsf(2.0f*t - 1.0f): t;
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}
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/* Waves */
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__device float noise_wave(NodeWaveBasis wave, float a)
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{
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if(wave == NODE_WAVE_SINE) {
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return 0.5f + 0.5f * sinf(a);
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}
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else if(wave == NODE_WAVE_SAW) {
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float b = M_2PI_F;
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int n = float_to_int(a / b);
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a -= n*b;
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if(a < 0.0f) a += b;
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return a / b;
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}
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else if(wave == NODE_WAVE_TRI) {
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float b = M_2PI_F;
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float rmax = 1.0f;
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return rmax - 2.0f*fabsf(floorf((a*(1.0f/b))+0.5f) - (a*(1.0f/b)));
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}
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return 0.0f;
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}
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/* Turbulence */
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__device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, float octaves, int hard)
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