Fix cycles issue with wrong texture coordinates on a second render layer with
a mask layer enabled.
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@@ -111,8 +111,9 @@ void Object::apply_transform()
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mesh->compute_bounds();
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compute_bounds(false);
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}
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tfm = transform_identity();
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/* tfm is not reset to identity, all code that uses it needs to check the
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transform_applied boolean */
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}
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void Object::tag_update(Scene *scene)
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