Tweaks to Render Layers panel
'Mask layers' should be visible always, they still work to mask out objects on layers when zmask isn't on (zmask is slightly different.. a bit confusing) Icon tweaks too
This commit is contained in:
@@ -97,12 +97,16 @@ class RENDER_PT_layers(RenderButtonsPanel):
|
||||
|
||||
col = split.column()
|
||||
col.prop(scene, "layers", text="Scene")
|
||||
col.label(text="")
|
||||
col.prop(rl, "light_override", text="Light")
|
||||
col.prop(rl, "material_override", text="Material")
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.prop(rl, "visible_layers", text="Layer")
|
||||
col.label(text="Mask Layers:")
|
||||
col.prop(rl, "zmask_layers", text="")
|
||||
|
||||
layout.prop(rl, "light_override", text="Light")
|
||||
layout.prop(rl, "material_override", text="Material")
|
||||
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Include:")
|
||||
@@ -126,11 +130,6 @@ class RENDER_PT_layers(RenderButtonsPanel):
|
||||
col.prop(rl, "edge")
|
||||
col.prop(rl, "strand")
|
||||
|
||||
if rl.zmask:
|
||||
split = layout.split()
|
||||
split.label(text="Zmask Layers:")
|
||||
split.column().prop(rl, "zmask_layers", text="")
|
||||
|
||||
layout.separator()
|
||||
|
||||
split = layout.split()
|
||||
@@ -152,28 +151,28 @@ class RENDER_PT_layers(RenderButtonsPanel):
|
||||
col.prop(rl, "pass_diffuse")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_specular")
|
||||
row.prop(rl, "pass_specular_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_specular_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_shadow")
|
||||
row.prop(rl, "pass_shadow_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_shadow_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_emit")
|
||||
row.prop(rl, "pass_emit_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_emit_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_ao")
|
||||
row.prop(rl, "pass_ao_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_ao_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_environment")
|
||||
row.prop(rl, "pass_environment_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_environment_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_indirect")
|
||||
row.prop(rl, "pass_indirect_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_indirect_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_reflection")
|
||||
row.prop(rl, "pass_reflection_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_reflection_exclude", text="")
|
||||
row = col.row()
|
||||
row.prop(rl, "pass_refraction")
|
||||
row.prop(rl, "pass_refraction_exclude", text="", icon='X')
|
||||
row.prop(rl, "pass_refraction_exclude", text="")
|
||||
|
||||
|
||||
class RENDER_PT_shading(RenderButtonsPanel):
|
||||
|
Reference in New Issue
Block a user