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@@ -2530,7 +2530,9 @@ int KX_GameObject::pyattr_set_record_animation(void *self_v, const KX_PYATTRIBUT
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PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->NodeGetWorldPosition());
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@@ -2552,7 +2554,9 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
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PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->NodeGetLocalPosition());
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@@ -2574,7 +2578,9 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
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PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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if (self->GetPhysicsController1())
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@@ -2586,7 +2592,9 @@ PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
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PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
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return Matrix_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3, 3,
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mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->NodeGetWorldOrientation());
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@@ -2611,7 +2619,9 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
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PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
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return Matrix_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3, 3,
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mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->NodeGetLocalOrientation());
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@@ -2635,7 +2645,9 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
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PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->NodeGetWorldScaling());
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@@ -2657,7 +2669,9 @@ int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DE
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PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->NodeGetLocalScaling());
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@@ -2759,7 +2773,9 @@ int KX_GameObject::pyattr_set_worldTransform(void *self_v, const KX_PYATTRIBUTE_
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PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(GetLinearVelocity(false));
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@@ -2781,7 +2797,9 @@ int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRI
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PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(GetLinearVelocity(true));
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@@ -2803,7 +2821,9 @@ int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRI
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PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(GetAngularVelocity(false));
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@@ -2825,7 +2845,9 @@ int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTR
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PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 3,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(GetAngularVelocity(true));
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@@ -2946,7 +2968,9 @@ PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
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PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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#ifdef USE_MATHUTILS
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return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
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return Vector_CreatePyObject_cb(
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BGE_PROXY_FROM_REF_BORROW(self_v), 4,
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mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
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#else
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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return PyObjectFrom(self->GetObjectColor());
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