Cycles: normal maps are now backwards compatible again after recent fix, with
a separate Blender Object/World Space that is compatible with Blender render baking and uses the YZ flipping convention.
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@@ -277,13 +277,15 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac
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}
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else {
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/* strange blender convention */
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color.y = -color.y;
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color.z = -color.z;
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if(space == NODE_NORMAL_MAP_BLENDER_OBJECT || space == NODE_NORMAL_MAP_BLENDER_WORLD) {
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color.y = -color.y;
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color.z = -color.z;
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}
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/* object, world space */
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N = color;
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if(space == NODE_NORMAL_MAP_OBJECT)
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if(space == NODE_NORMAL_MAP_OBJECT || space == NODE_NORMAL_MAP_BLENDER_OBJECT)
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object_normal_transform(kg, sd, &N);
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else
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N = normalize(N);
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