Cycles: normal maps are now backwards compatible again after recent fix, with
a separate Blender Object/World Space that is compatible with Blender render baking and uses the YZ flipping convention.
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@@ -3344,6 +3344,8 @@ static ShaderEnum normal_map_space_init()
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enm.insert("Tangent", NODE_NORMAL_MAP_TANGENT);
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enm.insert("Object", NODE_NORMAL_MAP_OBJECT);
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enm.insert("World", NODE_NORMAL_MAP_WORLD);
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enm.insert("Blender Object", NODE_NORMAL_MAP_BLENDER_OBJECT);
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enm.insert("Blender World", NODE_NORMAL_MAP_BLENDER_WORLD);
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return enm;
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}
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