Cycles / Vector Transform node:
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
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103
intern/cycles/kernel/svm/svm_vector_transform.h
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103
intern/cycles/kernel/svm/svm_vector_transform.h
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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/* Vector Transform */
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__device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
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{
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uint itype, ifrom, ito;
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uint vector_in, vector_out;
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decode_node_uchar4(node.y, &itype, &ifrom, &ito, NULL);
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decode_node_uchar4(node.z, &vector_in, &vector_out, NULL, NULL);
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float3 in = stack_load_float3(stack, vector_in);
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NodeVectorTransformType type = (NodeVectorTransformType)itype;
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NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom;
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NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
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Transform tfm;
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int is_object = (sd->object != ~0);
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int is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
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/* From world */
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if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
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if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
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tfm = kernel_data.cam.worldtocamera;
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if(is_direction)
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in = transform_direction(&tfm, in);
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else
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in = transform_point(&tfm, in);
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}
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else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
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if(is_direction)
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object_inverse_dir_transform(kg, sd, &in);
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else
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object_inverse_position_transform(kg, sd, &in);
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}
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}
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/* From camera */
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else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
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if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
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tfm = kernel_data.cam.cameratoworld;
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if(is_direction)
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in = transform_direction(&tfm, in);
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else
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in = transform_point(&tfm, in);
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}
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if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
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if(is_direction)
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object_inverse_dir_transform(kg, sd, &in);
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else
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object_inverse_position_transform(kg, sd, &in);
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}
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}
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/* From object */
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else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
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if((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) {
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if(is_direction)
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object_dir_transform(kg, sd, &in);
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else
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object_position_transform(kg, sd, &in);
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}
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if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
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tfm = kernel_data.cam.worldtocamera;
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if(is_direction)
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in = transform_direction(&tfm, in);
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else
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in = transform_point(&tfm, in);
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}
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}
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/* Normalize Normal */
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if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
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in = normalize(in);
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/* Output */
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if(stack_valid(vector_out)) {
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stack_store_float3(stack, vector_out, in);
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}
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}
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CCL_NAMESPACE_END
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