Cycles / Vector Transform node:

* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. 

Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform

Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
This commit is contained in:
Thomas Dinges
2013-07-31 21:18:23 +00:00
parent 6d9720ef63
commit 34009da32e
20 changed files with 382 additions and 0 deletions

View File

@@ -3169,6 +3169,65 @@ void VectorMathNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_vector_math");
}
/* VectorTransform */
VectorTransformNode::VectorTransformNode()
: ShaderNode("vector_transform")
{
type = ustring("Vector");
convert_from = ustring("world");
convert_to = ustring("object");
add_input("Vector", SHADER_SOCKET_VECTOR);
add_output("Vector", SHADER_SOCKET_VECTOR);
}
static ShaderEnum vector_transform_type_init()
{
ShaderEnum enm;
enm.insert("Vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
enm.insert("Point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
enm.insert("Normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
return enm;
}
static ShaderEnum vector_transform_convert_space_init()
{
ShaderEnum enm;
enm.insert("world", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD);
enm.insert("object", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT);
enm.insert("camera", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA);
return enm;
}
ShaderEnum VectorTransformNode::type_enum = vector_transform_type_init();
ShaderEnum VectorTransformNode::convert_space_enum = vector_transform_convert_space_init();
void VectorTransformNode::compile(SVMCompiler& compiler)
{
ShaderInput *vector_in = input("Vector");
ShaderOutput *vector_out = output("Vector");
compiler.stack_assign(vector_in);
compiler.stack_assign(vector_out);
compiler.add_node(NODE_VECTOR_TRANSFORM,
compiler.encode_uchar4(type_enum[type], convert_space_enum[convert_from], convert_space_enum[convert_to]),
compiler.encode_uchar4(vector_in->stack_offset, vector_out->stack_offset));
}
void VectorTransformNode::compile(OSLCompiler& compiler)
{
compiler.parameter("type", type);
compiler.parameter("convert_from", convert_from);
compiler.parameter("convert_to", convert_to);
compiler.add(this, "node_vector_transform");
}
/* BumpNode */
BumpNode::BumpNode()