Cycles / Vector Transform node:
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
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@@ -494,6 +494,18 @@ public:
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static ShaderEnum type_enum;
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};
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class VectorTransformNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(VectorTransformNode)
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ustring type;
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ustring convert_from;
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ustring convert_to;
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static ShaderEnum type_enum;
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static ShaderEnum convert_space_enum;
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};
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class BumpNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BumpNode)
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