Fix cycles compile issue after last commit.
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@@ -454,7 +454,7 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
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xml_read_ustring(&attr->attribute, node, "attribute");
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snode = attr;
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}
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else if(string_ieuals(node.name(), "camera")) {
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else if(string_iequals(node.name(), "camera")) {
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snode = new CameraNode();
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}
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else if(string_iequals(node.name(), "fresnel")) {
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