Merge branch 'blender2.7'

This commit is contained in:
Brecht Van Lommel
2019-03-05 19:14:00 +01:00
5 changed files with 103 additions and 22 deletions

View File

@@ -442,7 +442,7 @@ static void xml_read_mesh(const XMLReadState& state, xml_node node)
if(xml_read_float_array(UV, node, "UV")) { if(xml_read_float_array(UV, node, "UV")) {
ustring name = ustring("UVMap"); ustring name = ustring("UVMap");
Attribute *attr = mesh->attributes.add(ATTR_STD_UV, name); Attribute *attr = mesh->attributes.add(ATTR_STD_UV, name);
float3 *fdata = attr->data_float3(); float2 *fdata = attr->data_float2();
/* loop over the triangles */ /* loop over the triangles */
index_offset = 0; index_offset = 0;
@@ -456,9 +456,9 @@ static void xml_read_mesh(const XMLReadState& state, xml_node node)
assert(v1*2+1 < (int)UV.size()); assert(v1*2+1 < (int)UV.size());
assert(v2*2+1 < (int)UV.size()); assert(v2*2+1 < (int)UV.size());
fdata[0] = make_float3(UV[v0*2], UV[v0*2+1], 0.0); fdata[0] = make_float2(UV[v0*2], UV[v0*2+1]);
fdata[1] = make_float3(UV[v1*2], UV[v1*2+1], 0.0); fdata[1] = make_float2(UV[v1*2], UV[v1*2+1]);
fdata[2] = make_float3(UV[v2*2], UV[v2*2+1], 0.0); fdata[2] = make_float2(UV[v2*2], UV[v2*2+1]);
fdata += 3; fdata += 3;
} }

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@@ -430,7 +430,7 @@ static void attr_create_uv_map(Scene *scene,
} }
else { else {
uv_attr = mesh->attributes.add(uv_name, uv_attr = mesh->attributes.add(uv_name,
TypeDesc::TypePoint, TypeFloat2,
ATTR_ELEMENT_CORNER); ATTR_ELEMENT_CORNER);
} }
@@ -509,7 +509,7 @@ static void attr_create_subd_uv_map(Scene *scene,
if(active_render) if(active_render)
uv_attr = mesh->subd_attributes.add(uv_std, uv_name); uv_attr = mesh->subd_attributes.add(uv_std, uv_name);
else else
uv_attr = mesh->subd_attributes.add(uv_name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER); uv_attr = mesh->subd_attributes.add(uv_name, TypeFloat2, ATTR_ELEMENT_CORNER);
if(subdivide_uvs) { if(subdivide_uvs) {
uv_attr->flags |= ATTR_SUBDIVIDED; uv_attr->flags |= ATTR_SUBDIVIDED;

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@@ -69,6 +69,8 @@ void Attribute::resize(size_t num_elements)
void Attribute::add(const float& f) void Attribute::add(const float& f)
{ {
assert(data_sizeof() == sizeof(float));
char *data = (char*)&f; char *data = (char*)&f;
size_t size = sizeof(f); size_t size = sizeof(f);
@@ -78,6 +80,19 @@ void Attribute::add(const float& f)
void Attribute::add(const uchar4& f) void Attribute::add(const uchar4& f)
{ {
assert(data_sizeof() == sizeof(uchar4));
char *data = (char*)&f;
size_t size = sizeof(f);
for(size_t i = 0; i < size; i++)
buffer.push_back(data[i]);
}
void Attribute::add(const float2& f)
{
assert(data_sizeof() == sizeof(float2));
char *data = (char*)&f; char *data = (char*)&f;
size_t size = sizeof(f); size_t size = sizeof(f);
@@ -87,6 +102,8 @@ void Attribute::add(const uchar4& f)
void Attribute::add(const float3& f) void Attribute::add(const float3& f)
{ {
assert(data_sizeof() == sizeof(float3));
char *data = (char*)&f; char *data = (char*)&f;
size_t size = sizeof(f); size_t size = sizeof(f);
@@ -96,6 +113,8 @@ void Attribute::add(const float3& f)
void Attribute::add(const Transform& f) void Attribute::add(const Transform& f)
{ {
assert(data_sizeof() == sizeof(Transform));
char *data = (char*)&f; char *data = (char*)&f;
size_t size = sizeof(f); size_t size = sizeof(f);
@@ -105,6 +124,8 @@ void Attribute::add(const Transform& f)
void Attribute::add(const VoxelAttribute& f) void Attribute::add(const VoxelAttribute& f)
{ {
assert(data_sizeof() == sizeof(VoxelAttribute));
char *data = (char*)&f; char *data = (char*)&f;
size_t size = sizeof(f); size_t size = sizeof(f);
@@ -128,6 +149,8 @@ size_t Attribute::data_sizeof() const
return sizeof(uchar4); return sizeof(uchar4);
else if(type == TypeDesc::TypeFloat) else if(type == TypeDesc::TypeFloat)
return sizeof(float); return sizeof(float);
else if(type == TypeFloat2)
return sizeof(float2);
else if(type == TypeDesc::TypeMatrix) else if(type == TypeDesc::TypeMatrix)
return sizeof(Transform); return sizeof(Transform);
else else

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@@ -66,22 +66,80 @@ public:
size_t element_size(Mesh *mesh, AttributePrimitive prim) const; size_t element_size(Mesh *mesh, AttributePrimitive prim) const;
size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const; size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
char *data() { return (buffer.size())? &buffer[0]: NULL; }; char *data()
float2 *data_float2() { return (float2*)data(); } {
float3 *data_float3() { return (float3*)data(); } return (buffer.size())? &buffer[0]: NULL;
float4 *data_float4() { return (float4*)data(); } }
float *data_float() { return (float*)data(); } float2 *data_float2()
uchar4 *data_uchar4() { return (uchar4*)data(); } {
Transform *data_transform() { return (Transform*)data(); } assert(data_sizeof() == sizeof(float2));
VoxelAttribute *data_voxel() { return ( VoxelAttribute*)data(); } return (float2*)data();
}
float3 *data_float3()
{
assert(data_sizeof() == sizeof(float3));
return (float3*)data();
}
float4 *data_float4()
{
assert(data_sizeof() == sizeof(float4));
return (float4*)data();
}
float *data_float()
{
assert(data_sizeof() == sizeof(float));
return (float*)data();
}
uchar4 *data_uchar4()
{
assert(data_sizeof() == sizeof(uchar4));
return (uchar4*)data();
}
Transform *data_transform()
{
assert(data_sizeof() == sizeof(Transform));
return (Transform*)data();
}
VoxelAttribute *data_voxel()
{
assert(data_sizeof() == sizeof(VoxelAttribute));
return ( VoxelAttribute*)data();
}
const char *data() const { return (buffer.size())? &buffer[0]: NULL; } const char *data() const
const float2 *data_float2() const { return (const float2*)data(); } {
const float3 *data_float3() const { return (const float3*)data(); } return (buffer.size())? &buffer[0]: NULL;
const float4 *data_float4() const { return (const float4*)data(); } }
const float *data_float() const { return (const float*)data(); } const float2 *data_float2() const
const Transform *data_transform() const { return (const Transform*)data(); } {
const VoxelAttribute *data_voxel() const { return (const VoxelAttribute*)data(); } assert(data_sizeof() == sizeof(float2));
return (const float2*)data();
}
const float3 *data_float3() const
{
assert(data_sizeof() == sizeof(float3));
return (const float3*)data();
}
const float4 *data_float4() const
{
assert(data_sizeof() == sizeof(float4));
return (const float4*)data();
}
const float *data_float() const
{
assert(data_sizeof() == sizeof(float));
return (const float*)data();
}
const Transform *data_transform() const
{
assert(data_sizeof() == sizeof(Transform));
return (const Transform*)data();
}
const VoxelAttribute *data_voxel() const
{
assert(data_sizeof() == sizeof(VoxelAttribute));
return (const VoxelAttribute*)data();
}
void zero_data(void* dst); void zero_data(void* dst);
void add_with_weight(void* dst, void* src, float weight); void add_with_weight(void* dst, void* src, float weight);

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@@ -3480,7 +3480,7 @@ void TextureCoordinateNode::compile(SVMCompiler& compiler)
} }
else { else {
int attr = compiler.attribute(ATTR_STD_UV); int attr = compiler.attribute(ATTR_STD_UV);
compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT2); compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
} }
} }