use python3 syntax for defining a set.
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@@ -56,7 +56,7 @@ class MaterialButtonsPanel(bpy.types.Panel):
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class MATERIAL_PT_preview(MaterialButtonsPanel):
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bl_label = "Preview"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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self.layout.template_preview(context.material)
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@@ -65,7 +65,7 @@ class MATERIAL_PT_preview(MaterialButtonsPanel):
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class MATERIAL_PT_context_material(MaterialButtonsPanel):
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bl_label = ""
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bl_show_header = False
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def poll(self, context):
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# An exception, dont call the parent poll func because
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@@ -127,7 +127,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
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class MATERIAL_PT_shading(MaterialButtonsPanel):
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bl_label = "Shading"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -166,7 +166,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
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class MATERIAL_PT_strand(MaterialButtonsPanel):
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bl_label = "Strand"
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bl_default_closed = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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mat = context.material
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@@ -214,7 +214,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
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class MATERIAL_PT_physics(MaterialButtonsPanel):
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bl_label = "Physics"
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COMPAT_ENGINES = set(['BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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@@ -238,7 +238,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
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class MATERIAL_PT_options(MaterialButtonsPanel):
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bl_label = "Options"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -284,7 +284,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
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class MATERIAL_PT_shadow(MaterialButtonsPanel):
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bl_label = "Shadow"
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bl_default_closed = True
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -320,7 +320,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
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class MATERIAL_PT_diffuse(MaterialButtonsPanel):
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bl_label = "Diffuse"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -391,7 +391,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
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class MATERIAL_PT_specular(MaterialButtonsPanel):
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bl_label = "Specular"
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -461,7 +461,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
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class MATERIAL_PT_sss(MaterialButtonsPanel):
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bl_label = "Subsurface Scattering"
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bl_default_closed = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -513,7 +513,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
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class MATERIAL_PT_mirror(MaterialButtonsPanel):
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bl_label = "Mirror"
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bl_default_closed = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -572,7 +572,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
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class MATERIAL_PT_transp(MaterialButtonsPanel):
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bl_label = "Transparency"
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bl_default_closed = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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mat = active_node_mat(context.material)
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@@ -638,7 +638,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
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class MATERIAL_PT_halo(MaterialButtonsPanel):
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bl_label = "Halo"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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mat = context.material
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@@ -688,7 +688,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
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class MATERIAL_PT_flare(MaterialButtonsPanel):
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bl_label = "Flare"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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mat = context.material
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@@ -750,7 +750,7 @@ class VolumeButtonsPanel(bpy.types.Panel):
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class MATERIAL_PT_volume_density(VolumeButtonsPanel):
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bl_label = "Density"
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bl_default_closed = False
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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@@ -770,7 +770,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
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class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
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bl_label = "Shading"
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bl_default_closed = False
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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@@ -798,7 +798,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
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class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
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bl_label = "Lighting"
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bl_default_closed = False
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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@@ -835,7 +835,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
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class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
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bl_label = "Transparency"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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@@ -852,7 +852,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
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class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
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bl_label = "Integration"
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bl_default_closed = False
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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