Fix #35282: cycles color ramp set to constant interpolation did not work well.
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@@ -488,6 +488,7 @@ class RGBRampNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(RGBRampNode)
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float4 ramp[RAMP_TABLE_SIZE];
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bool interpolate;
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};
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class SetNormalNode : public ShaderNode {
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