Fix #35282: cycles color ramp set to constant interpolation did not work well.

This commit is contained in:
Brecht Van Lommel
2013-05-10 11:44:24 +00:00
parent e46551246c
commit 34d7392297
5 changed files with 26 additions and 14 deletions

View File

@@ -193,6 +193,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
RGBRampNode *ramp = new RGBRampNode(); RGBRampNode *ramp = new RGBRampNode();
BL::ShaderNodeValToRGB b_ramp_node(b_node); BL::ShaderNodeValToRGB b_ramp_node(b_node);
colorramp_to_array(b_ramp_node.color_ramp(), ramp->ramp, RAMP_TABLE_SIZE); colorramp_to_array(b_ramp_node.color_ramp(), ramp->ramp, RAMP_TABLE_SIZE);
ramp->interpolate = b_ramp_node.color_ramp().interpolation() != BL::ColorRamp::interpolation_CONSTANT;
node = ramp; node = ramp;
} }
else if (b_node.is_a(&RNA_ShaderNodeRGB)) { else if (b_node.is_a(&RNA_ShaderNodeRGB)) {

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@@ -22,6 +22,7 @@
shader node_rgb_ramp( shader node_rgb_ramp(
color ramp_color[RAMP_TABLE_SIZE] = {0.0}, color ramp_color[RAMP_TABLE_SIZE] = {0.0},
float ramp_alpha[RAMP_TABLE_SIZE] = {0.0}, float ramp_alpha[RAMP_TABLE_SIZE] = {0.0},
int ramp_interpolate = 1,
float Fac = 0.0, float Fac = 0.0,
output color Color = 0.0, output color Color = 0.0,
@@ -38,7 +39,7 @@ shader node_rgb_ramp(
Color = ramp_color[i]; Color = ramp_color[i];
Alpha = ramp_alpha[i]; Alpha = ramp_alpha[i];
if (t > 0.0) { if (ramp_interpolate && t > 0.0) {
Color = (1.0 - t) * Color + t * ramp_color[i + 1]; Color = (1.0 - t) * Color + t * ramp_color[i + 1];
Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1]; Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1];
} }

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@@ -21,7 +21,7 @@
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
__device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f) __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate)
{ {
f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1); f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1);
@@ -31,7 +31,7 @@ __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
float4 a = fetch_node_float(kg, offset+i); float4 a = fetch_node_float(kg, offset+i);
if(t > 0.0f) if(interpolate && t > 0.0f)
a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1); a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1);
return a; return a;
@@ -39,12 +39,13 @@ __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
__device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) __device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{ {
uint fac_offset = node.y; uint fac_offset, color_offset, alpha_offset;
uint color_offset = node.z; uint interpolate = node.z;
uint alpha_offset = node.w;
decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL);
float fac = stack_load_float(stack, fac_offset); float fac = stack_load_float(stack, fac_offset);
float4 color = rgb_ramp_lookup(kg, *offset, fac); float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate);
if(stack_valid(color_offset)) if(stack_valid(color_offset))
stack_store_float3(stack, color_offset, float4_to_float3(color)); stack_store_float3(stack, color_offset, float4_to_float3(color));
@@ -63,9 +64,9 @@ __device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stac
float fac = stack_load_float(stack, fac_offset); float fac = stack_load_float(stack, fac_offset);
float3 color = stack_load_float3(stack, color_offset); float3 color = stack_load_float3(stack, color_offset);
float r = rgb_ramp_lookup(kg, *offset, color.x).x; float r = rgb_ramp_lookup(kg, *offset, color.x, true).x;
float g = rgb_ramp_lookup(kg, *offset, color.y).y; float g = rgb_ramp_lookup(kg, *offset, color.y, true).y;
float b = rgb_ramp_lookup(kg, *offset, color.z).z; float b = rgb_ramp_lookup(kg, *offset, color.z, true).z;
color = (1.0f - fac)*color + fac*make_float3(r, g, b); color = (1.0f - fac)*color + fac*make_float3(r, g, b);
stack_store_float3(stack, out_offset, color); stack_store_float3(stack, out_offset, color);
@@ -82,9 +83,9 @@ __device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *s
float fac = stack_load_float(stack, fac_offset); float fac = stack_load_float(stack, fac_offset);
float3 color = stack_load_float3(stack, color_offset); float3 color = stack_load_float3(stack, color_offset);
float r = rgb_ramp_lookup(kg, *offset, (color.x + 1.0f)*0.5f).x; float r = rgb_ramp_lookup(kg, *offset, (color.x + 1.0f)*0.5f, true).x;
float g = rgb_ramp_lookup(kg, *offset, (color.y + 1.0f)*0.5f).y; float g = rgb_ramp_lookup(kg, *offset, (color.y + 1.0f)*0.5f, true).y;
float b = rgb_ramp_lookup(kg, *offset, (color.z + 1.0f)*0.5f).z; float b = rgb_ramp_lookup(kg, *offset, (color.z + 1.0f)*0.5f, true).z;
color = (1.0f - fac)*color + fac*make_float3(r*2.0f - 1.0f, g*2.0f - 1.0f, b*2.0f - 1.0f); color = (1.0f - fac)*color + fac*make_float3(r*2.0f - 1.0f, g*2.0f - 1.0f, b*2.0f - 1.0f);
stack_store_float3(stack, out_offset, color); stack_store_float3(stack, out_offset, color);

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@@ -3175,6 +3175,8 @@ RGBRampNode::RGBRampNode()
add_input("Fac", SHADER_SOCKET_FLOAT); add_input("Fac", SHADER_SOCKET_FLOAT);
add_output("Color", SHADER_SOCKET_COLOR); add_output("Color", SHADER_SOCKET_COLOR);
add_output("Alpha", SHADER_SOCKET_FLOAT); add_output("Alpha", SHADER_SOCKET_FLOAT);
interpolate = true;
} }
void RGBRampNode::compile(SVMCompiler& compiler) void RGBRampNode::compile(SVMCompiler& compiler)
@@ -3189,7 +3191,12 @@ void RGBRampNode::compile(SVMCompiler& compiler)
if(!alpha_out->links.empty()) if(!alpha_out->links.empty())
compiler.stack_assign(alpha_out); compiler.stack_assign(alpha_out);
compiler.add_node(NODE_RGB_RAMP, fac_in->stack_offset, color_out->stack_offset, alpha_out->stack_offset); compiler.add_node(NODE_RGB_RAMP,
compiler.encode_uchar4(
fac_in->stack_offset,
color_out->stack_offset,
alpha_out->stack_offset),
interpolate);
compiler.add_array(ramp, RAMP_TABLE_SIZE); compiler.add_array(ramp, RAMP_TABLE_SIZE);
} }
@@ -3209,6 +3216,7 @@ void RGBRampNode::compile(OSLCompiler& compiler)
compiler.parameter_color_array("ramp_color", ramp_color, RAMP_TABLE_SIZE); compiler.parameter_color_array("ramp_color", ramp_color, RAMP_TABLE_SIZE);
compiler.parameter_array("ramp_alpha", ramp_alpha, RAMP_TABLE_SIZE); compiler.parameter_array("ramp_alpha", ramp_alpha, RAMP_TABLE_SIZE);
compiler.parameter("ramp_interpolate", interpolate);
compiler.add(this, "node_rgb_ramp"); compiler.add(this, "node_rgb_ramp");
} }

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@@ -488,6 +488,7 @@ class RGBRampNode : public ShaderNode {
public: public:
SHADER_NODE_CLASS(RGBRampNode) SHADER_NODE_CLASS(RGBRampNode)
float4 ramp[RAMP_TABLE_SIZE]; float4 ramp[RAMP_TABLE_SIZE];
bool interpolate;
}; };
class SetNormalNode : public ShaderNode { class SetNormalNode : public ShaderNode {